Originally posted by RandomMan88
View Post
Announcement
Collapse
No announcement yet.
MapMixer 3.00 [BETA 1] [Pics]
Collapse
X
-
Originally posted by Stuey95 View PostGreat work, love the new menu, now I can actuly change the score limit without having to go through 10 pages, then to another 10 to change the timelimit
P.S. I love you in a completley gay way
Comment
-
Originally posted by Kazimira View PostI am often getting logged out but its not such a bad problem thankfuly its a one button press thing and i'm logged in again.
Comment
-
I woudnt think so ether but after I do someting like a map scan I need to log in again. Also theres a terible mix of the UT3 theme that seems to be the defult that plays when I start up UT3 with mapmixer that I never herd before and dont perticulerly want to hear again. I know somethigns up with the sound settings because that mix of the main theme is alot more simple with very basic instroments. Its going to low sound qualaty and high volume then when I go into settings its going back to normal happely.
Also does it force loading skins so everyone actualy sees the skin thay are suposed to? I dont have my own server to test it on but if it gets rid of the DemoGuy thingy i'll cope with any sucky sound issues.
Comment
-
Originally posted by Kazimira View PostI woudnt think so ether but after I do someting like a map scan I need to log in again. Also theres a terible mix of the UT3 theme that seems to be the defult that plays when I start up UT3 with mapmixer that I never herd before and dont perticulerly want to hear again. I know somethigns up with the sound settings because that mix of the main theme is alot more simple with very basic instroments. Its going to low sound qualaty and high volume then when I go into settings its going back to normal happely.
Also does it force loading skins so everyone actualy sees the skin thay are suposed to? I dont have my own server to test it on but if it gets rid of the DemoGuy thingy i'll cope with any sucky sound issues.
http://oceaniaut.com/vbb/forumdisplay.php?f=608
Comment
-
Originally posted by Kazimira View PostI am often getting logged out but its not such a bad problem thankfuly its a one button press thing and i'm logged in again.
I have a sometimes poor quality phone line and my ADSL modem loses sync quite often, resulting in the infamous 'Duplicate Login Detected'. Loads of fun when you're hosting a game. :S
Comment
-
It works pretty good.
Out of 96 maps it had to scan, it only had issues with 2 of them. The first was the maps from The Ball Mod. The other was Volcanix. PM me if you want the error logs for those. This wouldn't have bother me much except it froze my whole computer not just UT3.
Also I'm missing some characters and mutators. I haven't really checked to see exactly which ones are missing.
As far as characters I don't see dynah, thats the only one I noticed off the bat out of the 153 that it says I have.
Mutator wise I'm missing Jurassic Rage! That one hurts I love that one.
Overall it is a great mod! Good Work. This could be one of the great ones. The one fix I would really like would be to have it so it would detect new game types like normal UT3 does.
Comment
-
Originally posted by Darthdrewmungus View PostIt works pretty good.
Out of 96 maps it had to scan, it only had issues with 2 of them. The first was the maps from The Ball Mod. The other was Volcanix. PM me if you want the error logs for those. This wouldn't have bother me much except it froze my whole computer not just UT3.
Also I'm missing some characters and mutators. I haven't really checked to see exactly which ones are missing.
As far as characters I don't see dynah, thats the only one I noticed off the bat out of the 153 that it says I have.
Mutator wise I'm missing Jurassic Rage! That one hurts I love that one.
Keep in mind that some mutators are only relevant for particular gametypes and MapMixer will only show these for each gametype.
I do not have the model Dynah currently installed (falling behind...) however, I don't see a problem with any model, as long as UT3 correctly knows it exists. First thing I would be doing is making sure they are correctly present in your UTCustomChar.ini file and there is a definite entry in the Characters array in this file. Next, check your UTMapMixer_ListsFactions.ini file, as newly detected characters will automatically be placed in the "[Unassigned Faction]" (temporary faction). You use the MapMixer Faction Editor to create Factions and move characters between them.
Overall it is a great mod! Good Work. This could be one of the great ones. The one fix I would really like would be to have it so it would detect new game types like normal UT3 does.
Re Gametypes: MapMixer DOES detect every gametype and I have gone to great pains to explain what the exact story is here. If you've missed something here then I suggest you read the information in the distribution archive or visit this thread here. There are very good reasons for this behaviour and remember NOTHING needs to be hard-coded in MapMixer for it to support a gametype, only some ini file adjustments, which anyone can do but I am more than willing to help with. =)
Comment
-
Just wondering how you change the slidehshow pictures at the top to view pictures of custom character in custom factions?
I put my slideshow in the place of the necris slideshow, but all I got was a blank spot where the necris slideshow used to be. This is what I put to make it look at it...
[FactionICOG MapMixerUI_PanelStorage_SlideShow]
Position=(fLeft=0.6313,fTop=0.04,fHeight=0.14,fAsp ect=1.0)
bSingleImage=false
bRandomSelect=true
fTransitionFactor=0.3
fMinDelaySeconds=8
fMaxDelaySeconds=30
eTransitionType=mmITT_CrossFade
fImageEdgeClipPx=1
ImageSpec=(DrawColour=(R=255,G=255,B=255,A=130))
Background=(bEnabled=false)
TransitionBackground=(bEnabled=false)
eSourceType=mmSSST_Faction
sImages=ICOG
The ICOG name is the name I that is used for the faction in the ini files. However, the faction is named COG in the UTMapMixer_ListFactions.ini file and the friendlyname of the faction in the game. I have also tried that, but it doesn't do anything different.
I have also tried changing the eSourceType=mmSSST_Faction line to read MMSSST_FactionICOG and then MMSSST_FactionCOG, but neither have changed anything either.
What am I supposed to do here?
Btw, I haven't seen any bugs or had any other problems in this release. I love this thing, thanks allot sinx!
Comment
-
Originally posted by Larkin_BUF View PostJust wondering how you change the slidehshow pictures at the top to view pictures of custom character in custom factions?
The ICOG name is the name I that is used for the faction in the ini files. However, the faction is named COG in the UTMapMixer_ListFactions.ini file and the friendlyname of the faction in the game. I have also tried that, but it doesn't do anything different.
The sImages lines must be the exact name that you used when creating the Faction in the Faction Editor.
I have also tried changing the eSourceType=mmSSST_Faction line to read MMSSST_FactionICOG and then MMSSST_FactionCOG, but neither have changed anything either.
mmSSST_Manual
mmSSST_Faction
mmSSST_FactionUnassigned
Comment
-
Originally posted by BuffyTheSlayer View PostEpic still dont make "Spectate option in Instant action"
all other UT games have it !
thanks
MM will remember your Spectate status, as set by the Mid Game Menu. If you are using the Quick Match Menu, then you can also launch the next map with a different Spectate state.
Speaking of the Quick Match Menu, the Quick Match Menu, which can be used inside Offline and Listen (local machine) mode match contexts, should be able to launch a new match in the same session without destroying the game context (ie Offline and Listen modes).
Comment
Comment