Name:CTF-Athea2
Version:Beta 1
Compatibility:PC (PS3 version will come soon or not until final version. I have not made my decision about it yet)
Description: An ancient castle once corrupted by darkness has risen from the shadows, may the light shine forever...
Comments: Currently, this is practically AtheaCE with a bright setting, improved floor texturing and less fps drops. I do however plan on making it quite different from AtheaCE (still mostly in terms of visuals)
And here are the a couple of things you should expect to see when the map goes final,
1. Almost zero Tech meshes/textures
2. Tech Necris replaced with a Ruined Castle theme of some kind
3. Broken ceilings, walls so that players can look outside while in the bases also windows
4. The very middle part of the map (outdoor) will be shrinked, the 2 towers will be replaced by 1 tower placed in the very middle (there will be a sniper spot on each side of the tower facing the blue/red base).
Screenshot:
[shot]http://img259.imageshack.us/img259/2781/athea2elw3.jpg[/shot]
[shot]http://img56.imageshack.us/img56/3814/athea2aaw3.jpg[/shot]
[shot]http://img88.imageshack.us/img88/3916/athea2bqn9.jpg[/shot]
Credits:
Clark Kent (a great guy who helped me alot with the previous version of this map, deserves all credit I can give him)
Epic
Hourences for his tutorials
Stevelois for sharing his opinions so that I could improve the map even further.
Those who made the video tutorials that came with collectors edition.
Shademistress for the Skydome texture and the fern mesh+textures
Repent_ for some tropic meshes (trees, palm trees, grass etc.)
Homepage: Still no homepage, will be my next project once the 4 maps I'm working on are completed.
Download: http://files.filefront.com/CTF+Athea.../fileinfo.html
Feedback and suggestions are highly appreciated!
PS: I submitted this map to MSUC, however there is some minor bugs and one major bug in that version and I was unable to fix it before deadline, this is the version you want
Version:Beta 1
Compatibility:PC (PS3 version will come soon or not until final version. I have not made my decision about it yet)
Description: An ancient castle once corrupted by darkness has risen from the shadows, may the light shine forever...
Comments: Currently, this is practically AtheaCE with a bright setting, improved floor texturing and less fps drops. I do however plan on making it quite different from AtheaCE (still mostly in terms of visuals)
And here are the a couple of things you should expect to see when the map goes final,
1. Almost zero Tech meshes/textures
2. Tech Necris replaced with a Ruined Castle theme of some kind
3. Broken ceilings, walls so that players can look outside while in the bases also windows
4. The very middle part of the map (outdoor) will be shrinked, the 2 towers will be replaced by 1 tower placed in the very middle (there will be a sniper spot on each side of the tower facing the blue/red base).
Screenshot:
[shot]http://img259.imageshack.us/img259/2781/athea2elw3.jpg[/shot]
[shot]http://img56.imageshack.us/img56/3814/athea2aaw3.jpg[/shot]
[shot]http://img88.imageshack.us/img88/3916/athea2bqn9.jpg[/shot]
Credits:
Clark Kent (a great guy who helped me alot with the previous version of this map, deserves all credit I can give him)
Epic
Hourences for his tutorials
Stevelois for sharing his opinions so that I could improve the map even further.
Those who made the video tutorials that came with collectors edition.
Shademistress for the Skydome texture and the fern mesh+textures
Repent_ for some tropic meshes (trees, palm trees, grass etc.)
Homepage: Still no homepage, will be my next project once the 4 maps I'm working on are completed.
Download: http://files.filefront.com/CTF+Athea.../fileinfo.html
Feedback and suggestions are highly appreciated!
PS: I submitted this map to MSUC, however there is some minor bugs and one major bug in that version and I was unable to fix it before deadline, this is the version you want

Comment