Announcement

Collapse
No announcement yet.

The Haunted - Get early access to the new version by hosting a server

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    well. not against zombie,

    this mod just bring over the shoulder gameplay, just like gears,

    so i think if cover system is also possible....

    maybe later we shoot againt enemy not zombie....

    Comment


      Or maybe we shoot against Hordes of locust
      (I told Galtonar if he could do a locust Horde invasion with the locust from the GOW character pack)

      http://forums.epicgames.com/showthre...90438&page=154

      Comment


        Ooh, I cant wait to try this! As soon as I get to the library I'll DL it!

        Comment


          Originally posted by JumaAm View Post
          Or maybe we shoot against Hordes of locust
          (I told Galtonar if he could do a locust Horde invasion with the locust from the GOW character pack)

          http://forums.epicgames.com/showthre...90438&page=154
          that's just what we want, ........

          Comment


            This is THE best mod I have ever used for UT3! How long until more maps come out? Will there be a tutorial that shows us the specifics of level set-up so we can make our own? I'm sorta tired of making DM and CTF maps!

            Comment


              Originally posted by Jagnot View Post
              This is THE best mod I have ever used for UT3! How long until more maps come out? Will there be a tutorial that shows us the specifics of level set-up so we can make our own? I'm sorta tired of making DM and CTF maps!
              Wait in line man everyone else has been asking that too

              Comment


                Sorry, I was getting ahead of myself and forgot to check to see if anyone did. :\

                Comment


                  OMG, i played this first time today, it absolutely rocks!

                  I found that if u place zombies on roofs they just stand there, even the Iron Jacks and the ones which spew blood and acid, which have ranged weapons, was trying to make an ambush.

                  Just wandering why can't i play as a fusion orb, is that intentional?

                  Oh yeah, u must add a sniper, please, i love the vendetta revolver but a sniper would rock!

                  Im gonna have a look at their maps to see if any special requirements are needed !

                  Comment


                    Originally posted by marilol View Post
                    OMG, i played this first time today, it absolutely rocks!

                    I found that if u place zombies on roofs they just stand there, even the Iron Jacks and the ones which spew blood and acid, which have ranged weapons, was trying to make an ambush.

                    Just wandering why can't i play as a fusion orb, is that intentional?

                    Oh yeah, u must add a sniper, please, i love the vendetta revolver but a sniper would rock!

                    Im gonna have a look at their maps to see if any special requirements are needed !
                    Thanks, glad you like it .

                    New official maps are in production. But as said before, it will take some time since we want to keep the high quality, unique style etc. There may be major changes to the gameplay too, but the mapping will be mostly the same(except for pickup placement maybe).

                    There aren't many special mapping requirements for the current gametype. Haunted spawns on blue playerstarts, demons spawn on red playerstarts. You may take a look at abbey in the editor.

                    Comment


                      Thx, that sounds wicked! Any pathing requirements, so would i be able to make zombies work on the roofs? As in let them jump down etc?

                      Btw, d'you have any custom servers running?

                      Comment


                        BLOODY AMAZING, played for 3 hours straight

                        Comment


                          Originally posted by HEGI View Post
                          There aren't many special mapping requirements for the current gametype. Haunted spawns on blue playerstarts, demons spawn on red playerstarts. You may take a look at abbey in the editor.
                          That I did, and I didn't realize just how big a map it was until then! Great job on it.

                          I'l have fun messing around until we know how to set weapons up. I'm immensely looking forward to the new maps of which you speak.

                          Comment


                            Originally posted by marilol View Post
                            Thx, that sounds wicked! Any pathing requirements, so would i be able to make zombies work on the roofs? As in let them jump down etc?

                            Btw, d'you have any custom servers running?
                            Oh, i forgot that. You need to replace the ScoutClassName in the UtEngine.ini with ScoutClassName=HauntedGame.TH_Scout .

                            You can place nodes on roofs, but they often don't connect with other nodes on the floor. Too bad there is no manual connection of pathnodes.

                            Comment


                              well since today im relaxing ill take alook at the map and see if i can do something about the lighting

                              Comment


                                Originally posted by HEGI View Post
                                Oh, i forgot that. You need to replace the ScoutClassName in the UtEngine.ini with ScoutClassName=HauntedGame.TH_Scout .

                                You can place nodes on roofs, but they often don't connect with other nodes on the floor. Too bad there is no manual connection of pathnodes.
                                Actually you can connect path nodes.

                                Select both path nodes and right click on one, and choose force path

                                At least thats how i think you do it, but you can force paths definately

                                Comment

                                Working...
                                X