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    CTF-Suspense-RocketChess

    CTF-Suspense-RocketChess-v1.2 [beta] [PC only] [IS CANCELLED]
    description: original VCTF-Suspense converted to CTF with GOW_Content by UX-Loki.

    version: 1.2 Beta [update]
    requirements: last patch 1.3
    author: fabinho

    weapons: shock rifle
    flack cannon
    rocket launcher
    reddemer

    powerups: berzerker
    invisibility

    credits:

    VCTF-Suspense credits to Epic Games
    File GOW_Content credits to UX-Loki

    download v1.2 beta: is cancelled


















    #2
    http://gallery.filefront.com/fabinho72008//1091049/

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      #3
      CTF-Suspense-RocketChess-v1.1 update !

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        #4
        Originally posted by fabinho View Post
        credits:

        VCTF-Suspense credits to Epic Games
        File GOW_Content credits to UX-Loki
        Just out of curiosity why is that UX-Loki is getting all the credit for the GoW Content. He did not manually recreate everything himself - just found a way to rip them from a game and put them into another.

        Personally I think that it is either Epic or Streamline Studios that should be credited for that content.

        Aside from that what exactly has been done to the map? By the looks of it you have pretty much limited gameplay to just the bridge and added over powerful weapons.

        Sorry to sound cranky but personally I am not so much in favour of the whole using GoW content in UT3 maps and am surprised that Epic has not intervened yet.

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          #5
          Please, send archive in filefront


          Originally posted by Syphix View Post
          Just out of curiosity why is that UX-Loki is getting all the credit for the GoW Content. He did not manually recreate everything himself - just found a way to rip them from a game and put them into another.
          You are right

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            #6
            quote:
            Originally Posted by UX-Loki
            [Please, send archive in filefront]

            Ok !!

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              #7
              looks really nice!
              i like how you reconstructed the bridge!
              cant wait to test it!
              ...downloading now...

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                #8
                Originally posted by Coreper View Post
                looks really nice!
                i like how you reconstructed the bridge!
                cant wait to test it!
                ...downloading now...
                Thanks !!

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                  #9
                  i had a few runs on this map, and i cant say anything different than:
                  I FREAKING LOVE THIS MAP!!!!!!!
                  everything is just perfect!
                  i really love the chaos when you play this map with 12 or more players XD
                  ive got to say, i never felt like the bridge was so small XD

                  but, there is just one thing i noticed:
                  you forgot to remove some healthvials:

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                    #10
                    I'm making new update [beta 1.2]

                    I see more new errors too !!

                    Thanks Coreper !!

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                      #11
                      You commit an error adding packages from a gow-content to archive with a map, those who really wishes to play a map will download a GOW-content. I think it will be better if you write "For game Is necessary GOW-Content"

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                        #12
                        I understand you. To play my next map (CTF-Suspense-RocketChess v1.2 beta) is necessary the download total of "GOW_Content_for_UT3". I'm excluding the folder "GOW_Content" of my package and adding this message to file read-me.

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                          #13
                          It will untie to you hands. To you is unnecessary to care of the size of archive with a map, and to the player it is unnecessary on many times to load identical packages.

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                            #14
                            CTF-Suspense-RocketChess-v1.2 [beta] [IS CANCELLED]

                            Comment


                              #15
                              i wouldnt exclude it from your map, if i were you
                              you'd better include it, so the players always have the right versions [which you used] which makes them able of playing your map
                              'cause you know: enough people never read the manuals

                              oh, and i forgot to mension one thing: it might be nice to add more blockades to the "invisible wall" behind the flags, since its kinda weird now: no wall, but you can t go there...

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