OK, did you notice that you can rotate the Player spawns?
Also you have to use UTTeamPlayerStarts and in its properties on the "UTTeamPlayerStart" you must set 0 for Red Team and 1 for Blue Team.
And re-check every spawn point and make sure they are not "crossed" (you'll see a X on the spawn icon) or those will not be usable since they're too close to the ground or an object.
Also if you have bot pathing check the log after rebuilding the map and look for any warnings or anomalies.
Also you have to use UTTeamPlayerStarts and in its properties on the "UTTeamPlayerStart" you must set 0 for Red Team and 1 for Blue Team.
And re-check every spawn point and make sure they are not "crossed" (you'll see a X on the spawn icon) or those will not be usable since they're too close to the ground or an object.
Also if you have bot pathing check the log after rebuilding the map and look for any warnings or anomalies.
Comment