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vCTF-Defection [Final] [PC] [Updated 24/8/08]

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    #31
    yes. Played it again, and it feels better. Some of the glitches have been fixed and it feels more complete. Thanks for the updated version!!

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      #32
      Heh gave me a laugh that's for sure Crayfish

      Glad to know that Stranger

      Anyone finds any major gameplay bugs or something let me know

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        #33
        Im nearing the release of BETA3 which ill hopefully get out before i go on holiday.

        The editor managed to do a major mess up and would no longer build paths at all. Therefore i had to rebuild all my paths that wasn't this problem though it was something in the map elsewhere, which meant i had to copy everything into a new map file so the whole terrain has been redone. Along with the pathing.

        So BETA3 is close. Fixed all the bugs i found, modified quite a bit and added more stuff.

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          #34

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            #35
            Nice work Cr4zyB4st4rd, i really like this map, it's fresh, looks real good, and is interresting to play.
            Now as promised here's the feedback

            - I saw a bot get stuck near the fence under the pipes on the red side left looking at pipes.

            - The bases for the udamage and berserk powerups are slightly levitating over the ground

            - On the blue side, the flowers near the 50 armor, there's something there that got me stuck, dunno what it was

            - The blocking volumes in your map, some are a little off and it seems strange to get stopped before you touch the stones. Also, i find some of those blocking volumes are in strange places, and hinder the freedom of movement around your map, They're probably there for a reason, but I really prefer being free to run around pretty much wherever I want on a map, i really don't like hitting invisible walls unless it's to prevent me from leaving the level bounds and falling to my death, in which case I forgive them.
            Seriously though, a few less blocking volumes perhaps?

            Once again, great job and enjoy you holiday

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              #36
              I'll have a look at all of those mentioned I have actually seen bots get stuck near the pipes. Any particular blocking volumes that stick out? Maybe I can move them back and have forced dir volumes infront so it's not as sudden.

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                #37
                Bump

                Anymore feedback people?

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                  #38
                  If no one finds any major bugs in the current release (3.1) The next release will go final.

                  So if you've found something let me know.

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