Announcement

Collapse
No announcement yet.

CTF-Thermostate[Download][PC][Pics][Final thread in "Final Releases"]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #76
    Haha, I'm on a tight schedule!

    Comment


      #77
      Beta 2

      Hey dude

      I'm in the hurry so I browse around a bit & I play only 1 match so this post won't be to long. It's 15 mins feedback so sorry for this poor post but it's all the time that I have & it's better than nothing It take more time to write this than play the level lol Anyway :

      [screenshot]http://img16.imageshack.us/img16/2261/screenshot00000r.jpg[/screenshot] [screenshot]http://img16.imageshack.us/img16/3463/screenshot00001h.jpg[/screenshot]

      The pics are to show my main concern about the map. As I already told you, to much is as worst as not enough. I saw the item changes but still, there is way to many items (weapon, ammo, armor, health) along all the way regardless of the route you decide to take. I play against 9 skillful bots (5vs5), I did return to base with the enemy flag the 3 times with the flak & I never, never died simply because there are to much ammo & health among the way.

      In the first pic, you got the stinger+3 stinger ammo+1 sniper ammo+30 health in that tiny area so that mean that anyone that collect all of these can camp there without been to much at risk with that hitscan weapon and kill anyone from a long distance since all adjacent corridors are very long & narrow so there isn't any escape for the incoming players.

      In the second pic, same thing, the link gun+3 link ammo+60 health...

      Brief, it's important that every corridors / rooms as something useful that is lacking at another place in the level or else, there is no need to take a route "A" instead of a route "B" or route "C". As I told others, delete all your items & start from 0. Place only 1 weapon in 1 room with 1 ammo nearby. Count a area around ±512 uu before adding anything else so that will cover a lot of space & after add another ammo a bit more far away & finally health & armor. It's a good thing you put the vest instead of the belt Still, placing the helmet very close to the sniper is something you should always avoid IMHO. That armor is to protect others from the sniper, not the sniper himself so it should be place somewhere before the sniper can see you in his fire range. The tights pads place would be more appropriate for the helmet. Speaking about the sniper, that weapons is already at the highest level & it's not obvious to kill the player that camp there. Since you put 2 ammo pickup + 50 health nearby, again it only encourage camping. You can put health beside the sniper but not that much or the player will stay there because he have everything he need (weapon+ammo+health).

      I found that almost every ammo / health are straight in the center of hallways / corridors, while it's not a bad thing, I suggest you put them a bit closer to the walls but not to close. Mainly, when placing everything in the middle, the flag carrier don't need to dodge to avoid enemy fire since he will collect all the health & ammo going in straight line which is a lazy ways of playing & also to much predictable when playing against bots since I just have to go straight when following him & shoot in the middle which affect badly gameplay playing offline.

      [screenshot]http://img17.imageshack.us/img17/9075/screenshot00002x.jpg[/screenshot]

      The jump pad is floating.

      [screenshot]http://img18.imageshack.us/img18/5757/screenshot00003z.jpg[/screenshot]

      The default glass as a city pic in the material which is why you saw that background reflection city image. I suggest you remove it from the material. It look out of place & TBH, blur all your nice exterior effects & setup which is truly beautiful. I add to heavily modified the default glass material in Station12 in case you didn't notice...

      [screenshot]http://img17.imageshack.us/img17/406/screenshot00004e.jpg[/screenshot]

      I collide with that bar there doing boing boing boing lol

      [screenshot]http://img18.imageshack.us/img18/6004/screenshot00005i.jpg[/screenshot]

      Check your defense point on the blue side, the bots is watching the beautiful outside scenery instead of my direction.

      [screenshot]http://img21.imageshack.us/img21/1558/screenshot00006q.jpg[/screenshot]

      When I was going back to the base with the enemy flag, I've take that path. Near the flag room, bots where trying to following me they where jumping down but they rebound on the jump pad going back up again lol Maybe add a pathnode more closer to the windows or simply add another lift like at the opposite side where there is a medium health ?

      I also notice that the light cones are very long & slim but the lights sources are big & flat. I know it's a lot of work since you must rescale them all one by one but at the moment it doesn't really fit. I don't think it's ugly, I just think that doesn't fit.

      In all, I love the map. The visuals are **** nice & the audio aspect is also great. It's a very nice looking map with a nice atmosphere. If items (weapon+ammo+health) are more tweaked, it's a keeper

      Like I said, it's a very slim feedback but I can't do more at this moment.

      Comment


        #78
        Thank you for the feedback, I'll make sure to do my best and fix the pickup placements which is indeed the map's biggest flaw at the moment.

        Glad you like the map, I've worked on it for quite some time. Always great to hear when your work is appreciated

        Comment


          #79
          All of your efforts shows dude. It look & feel very solid. You must be blind & without any taste not to like your map.

          There is something I forget to mention which is FPS. I'm getting 50-175 FPS depending on my location. The lower FPS is in the big room with the yellow clock, beside that, it's pretty constant from 75 to 150.

          Comment


            #80
            ThermostateRC1 finished and uploaded!

            changes - fewer pickups, much fewer , small lighting changes, collision fixing, replaced the jump pad next to the flag room with another lift, pathing changes and some more stuff.

            download - http://files.filefront.com/CTF+Therm.../fileinfo.html

            will add some more screenshots to the main post soon, the ones that are there atm are a bit outdated.

            Comment


              #81
              ThermostateRC2 finished and uploaded, due to the lack of comments. There's only a few collision fixed in this version, this is also the "MSUC" version hence why I release another version with so few changes.

              I'm going to stop rushing now, but I'd appreciate it a lot if someone could take a few minutes of their time to test it for me and maybe provide me with some suggestions etc.

              Off topic - I'm gonna go back to work on a untitled WAR map which I've had in plan for some time once Thermostate goes final and I promise, this time it won't take nearly a year before release

              download link - http://files.filefront.com/CTF+Therm.../fileinfo.html

              Comment


                #82
                Hey dude

                It's really sad you don't get much comments because it's a very nice piece of work you made there ! I didn't have the time to check the last RC & I won't have time until next week.

                But hey, it's a **** nice one so just take your time now & hopefully others will comments

                BTW, best of luck for MSUC

                Comment


                  #83
                  Thanks a lot Steve! no worries, I'll enjoy my vacation from UED for a week or two before doing any more work on this one

                  Comment


                    #84
                    Ha ha, indeed, you need some good UE vacation after this long... long work

                    We will have the chance to play a mighty big bunch of news maps very shortly. It's good for inspiration

                    Comment


                      #85
                      Hey dude

                      How it's going ???

                      Hope your fine

                      Comment


                        #86
                        Heya Steve!

                        Sorry about not updating this for a long time. I've had a couple of months break from UT3. Fortunately though, I'm back now and RC3 of Thermostate is ready and downloadable.
                        Please note that this is the last version before going final so if you have som feedback to give me, don't hesitate.

                        download link - http://www.mediafire.com/?sharekey=9...5965eaa7bc68bc

                        Also, while we're at it. I'm also working on another map vCTF-Eternity (not sure if I'm gonna make it CTF instead though.)

                        [shot]http://img225.imageshack.us/img225/4615/eternity3.jpg[/shot]
                        [shot]http://img149.imageshack.us/img149/7007/eternity4.jpg[/shot]
                        [shot]http://img170.imageshack.us/img170/4930/eternity5.jpg[/shot]
                        [shot]http://img225.imageshack.us/img225/5125/eternity6.jpg[/shot]

                        Comment


                          #87
                          Hey dude

                          Happy to know your going good. I won't have time to try RC3 this week so I hope your not in the hurry !

                          I saw your pics on BU's thread & it look very nice. Keep Slainchild advices in mind because I have the same thoughts about it

                          Later

                          Comment


                            #88
                            Rc3

                            Just played RC3

                            Dude, THX for taking into account my last suggestions & for applying the changes, it's really awesome !

                            Visually, you made some nice changes & gameplay wise pickups are better placed (weapons, ammos, health) & everything is well balanced.

                            I didn't see any odd bots behavior which is very good. There is only 1 time, on the red side, in the sniper room lowest floor, a bot was trying to go on the jumpad located to the left entrance but was going back & forth the jumpad, he teleport after a couple of try. It's the only odd thing I notice.

                            Anyway, it's a must in my book

                            I know you work on this map from a lonnnnnnnnng time, from many many months & you did a great job my friend, really, you should be proud man !

                            Final is a keeper... final is a keeper... final is a keeper

                            Comment


                              #89
                              Originally posted by stevelois View Post
                              Just played RC3

                              Dude, THX for taking into account my last suggestions & for applying the changes, it's really awesome !

                              Visually, you made some nice changes & gameplay wise pickups are better placed (weapons, ammos, health) & everything is well balanced.

                              I didn't see any odd bots behavior which is very good. There is only 1 time, on the red side, in the sniper room lowest floor, a bot was trying to go on the jumpad located to the left entrance but was going back & forth the jumpad, he teleport after a couple of try. It's the only odd thing I notice.

                              Anyway, it's a must in my book

                              I know you work on this map from a lonnnnnnnnng time, from many many months & you did a great job my friend, really, you should be proud man !

                              Final is a keeper... final is a keeper... final is a keeper
                              Thanks for playing it , i'll see if I can fix that jumppad issue for final, will probably release it later this week!

                              Feels **** good to finally be done with this one.

                              Lets hope my next map won't take this long :P

                              Comment


                                #90
                                Final version is uploaded and downloadable, go to new thread for download http://utforums.epicgames.com/showth...7#post26854517

                                Comment

                                Working...
                                X