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Unreal Tournament 3 Skinning Tutorial

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    #16
    EDIT:
    NVM just found that HTML version.

    Edit2:
    To extract textures from TU3 without any loss of information due to PRINTSCREEN, use DX RIPPER. Make simple cube map place your mesh inside then use DX RIPPER. If it crashes unreal, you can try to extract this from map inside UT3 game. Sometimes it works right from mesh 3d view window in mesh browser.

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