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DM-Neglect [Release Candidate 1][Pics + DL]

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    DM-Neglect [Release Candidate 1][Pics + DL]

    1. Name: DM-Neglect
    2. Version:RC (Release Candidate)
    3. Compatibility:
    4. Description:This map is set in an abandoned settlement outside a large city. The settlement was founded by people who had grown tired of the crime rates that were rising in the city, so they fled here. However, none remains. So why let a perfectly good arena go to waste?
    5. Comments:This probably plays better as a TDM. Let me know.
    6. Screenshot:Look below.
    7. Credits:g0th and DGUnreal for helping me solve the rainbow colored terrain and BSP.
    8. Homepage:www.vitae.se
    9. Download:http://vitae.se/wordpress/?page_id=5

    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect1.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect2.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect3.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect4.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect5.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect6.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect7.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect8.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect9.jpg[/screenshot]
    [screenshot]http://vitae.se/wordpress/wp-content/uploads/dm-neglect10.jpg[/screenshot]

    #2
    Ok, im going to be honest with you - the lighting from the light sources don't match up. i.e. the 3rd, 4th an 5th screens - theres light and a light cone, but you have a regular white light, then the yellow light on the ground. It should be a yellow light, with a VERY low brightness to balance the look, then the light from the ceiling.

    Outside, its night time, and the outside lamps brightness don't really reach that radius of covering the entire area. You should make a blueish/white light that has a radius around the entire map, then lower the brightness to make it more realistic. That with the street lights would look much better.

    And in the first pic, im assuming thats a fire, you should make the areas around the fire seem to reflect the light. Make it more bright.

    Thats all i have for you. If you do this, your map will look much much better



    -EJon

    Comment


      #3
      The light in the 5'th screen looking weird would be the pickup light.

      Anyways, thanks for the comment.
      I will write them down and have a look at them when its time for final.

      Comment


        #4
        Nice to see you finally got everything sorted. I think the 3rd screenshot is looking pretty hot. But I have to agree with Epicjon that the ligtning feels a bit off.

        You might want to make the outer spot lights hit the wall or at least give the wall some ambient light (comming from the spot lights)to break up the constant grey-bluish that the ambient has. I always thought that the shadows in unreal looks boring and I always find myself trying to break them up with colored lights and so.

        another thing you might consider is to get rid of the ambient light and add at least 4 different directional lights and set them all in the opposite directions. Turn shadows off and lower the bigness on them. You see that you have a bit more control how the ambient lightning will effect the level this way and you can add more to it if you want even more control.

        I also think you should have some sort of main light in the inside of the houses, just to brighten them up a bit. You got a lot of detail on floors and so that will never bee seen otherwise.

        Anyway keep at it. I be looking forward to newer versions.

        Comment


          #5
          Thanks for your suggestions g0th. I will try fixing the ambient ligtning for the final release. Your other suggestions are sweet also.

          Keep em comin, folks!

          Comment


            #6
            Just noticed I forgot to turn the collison for weapons on the lightcones off.
            doh.

            Comment


              #7
              wow great map will dlaod it but what is BSP i try too find whayt it means but cant find it so tell me plz

              Comment


                #8
                wow great map but what means BSP i cant find what it means can you tell me

                Comment


                  #9
                  To keep it short:
                  BSP is the part of tha map which isnt meshes or terrain. Usually makes up simple walls and floors. Generally just flat blocks with a texture slapped onto them.

                  Comment


                    #10
                    Would be helpful with some more feedback.

                    Comment

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