1. Name: CTF-Matrix
2. Version: .92
3. Compatibility: 1.2 PC UT3
4. Description: The premise is two map rooms connected by toggleable teleports.
Each teleporter leads to a unique room, each with its own theme.
Each team can turn off up to two of their teleporters at a time, in order to "force" players into certain rooms.
However, all rooms can go into the flag room, only access from the flag to the rooms can be denied.
The four room themes are:
Ice cave, vehicle room
Pillars, flak cannon
Rotating platforms, rocket launcher
Maze room, sniper rifle
5. Comments: This is only my second map, first to be released to the public, so I welcome any and all suggestions for making the map, and my mapping techniques/style better, in addition to improving the map itself. In addition, this map essentially went from a concept in my head (having multiple, deactivateble paths to the flag) into a map, I didn't have any theme location wise in mind.
6. Screenshot:

:




7. Credits: Epic for all materials, meshes, etc., and for the tutorials. Various forums for technical assistance.
9. Download: http://www.mediafire.com/?regcemjbxxt
Please comment and thanks for trying out my map!
2. Version: .92
3. Compatibility: 1.2 PC UT3
4. Description: The premise is two map rooms connected by toggleable teleports.
Each teleporter leads to a unique room, each with its own theme.
Each team can turn off up to two of their teleporters at a time, in order to "force" players into certain rooms.
However, all rooms can go into the flag room, only access from the flag to the rooms can be denied.
The four room themes are:
Ice cave, vehicle room
Pillars, flak cannon
Rotating platforms, rocket launcher
Maze room, sniper rifle
5. Comments: This is only my second map, first to be released to the public, so I welcome any and all suggestions for making the map, and my mapping techniques/style better, in addition to improving the map itself. In addition, this map essentially went from a concept in my head (having multiple, deactivateble paths to the flag) into a map, I didn't have any theme location wise in mind.
6. Screenshot:






7. Credits: Epic for all materials, meshes, etc., and for the tutorials. Various forums for technical assistance.
9. Download: http://www.mediafire.com/?regcemjbxxt
Please comment and thanks for trying out my map!
Comment