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WAR-Synapse[beta3][PC][Pics]

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    WAR-Synapse[beta3][PC][Pics]

    1. Name: WAR-Synapse
    2. Version: New version beta3
    3. Compatibility:PC, not tested on PS3
    4. Description: WAR-Synapse is a Warfare map with a countdown node that damages the core when fired.
    5. Comments: It's my second map ever!
    6. Screenshots:

    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/vxxoiuibsj.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/zjmxwmtmng.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/hmtxwzxvip.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/updtektsar.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/ggquudeufr.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/flidcxzsxp.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/cpszhqduff.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/ouekbzkuxd.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/rrjuvyytfa.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/hiiinrvbrr.thumb500.jpg[/shot]


    7. Credits: josh aka CaptainSnarf zenakuten at yahoo dot com
    8. Homepage: http://hosted.filefront.com/CaptainSnarf
    9. Download: http://files.filefront.com/WAR+Synap.../fileinfo.html



    Changes since beta2 (thx MapMonkey for all the feedback )-

    - Adjusted all playerstarts to better flow with the game
    - Made prime nodes harder to hit
    - Added avril at synapse node
    - Added shield in front of cores to make cores harder to hit
    - Added more hills and rocks to terrain
    - Added more distance blur to post processing
    - moved some of the rocks around the edges of the map to fix collision box issues
    - Added more light to the mothership in the sky. It should look much less like a black blob now.

    Changes since beta1 -

    - Removed all 'snarf' content so I can submit this thing to some contests It's all 100% stock content now.
    - changed jumpads around synapse node
    - adjust light levels
    - add more lights
    - fix some performance issues due to lighting
    - added alternate node link
    - reduced beam size for synapse firing

    #2
    Looks good, downloading now =)

    Comment


      #3
      CaptainSnarf coming with a new map, yes good.
      I download and testing it in the serveur warfare, thank you CaptainSnarf.

      Comment


        #4
        Great stuff.

        Comment


          #5
          bravo bravo bravo!!!!

          Comment


            #6
            Wow, great job! And to think this is only in the Beta stage!

            Nice mix of nodes, plenty of cover and exposure for troops, and sweet finishing sequence for the core death.

            Some suggestions:

            * Add in some drifting patches of fog / some type of visual cover, especially around those nasty black rivers. This can help cover troop movement, ease processing load, and would look super sweet.

            * Perhaps some sort of periodic level-based event, like Sandstorm? Instead of the sand blowing in, perhaps a rise in river water? Just something strange to mix things up a bit.

            Comment


              #7
              Originally posted by UT2004Addict View Post
              and sweet finishing sequence for the core death.
              the ending killed!!

              Comment


                #8
                Haven't tested your map, but if you add some custom vehicles in it make a normal version too.

                Becuase if it is a good map, many people prefer normal vehicles (most of the time becuase they are in a good balance with each other)
                And i don't guess pickup server and many normal server will use a map with custom vehicles


                But you other map was fun, hope that this one is smaller

                Comment


                  #9
                  Trying to Run this map on our server, getting VH_Kraits package not found... suspect your vehicle mod snuck into the map...

                  Comment


                    #10
                    Snarf, the map is too dark. It's like the only lighting is coming from dynamic lights from the nodes and weapon lockers. Great map but it gives me eyestrain to play it as is it now. The gameplay and theme is great though, I love the gigantic ship hovering in the sky, and the necris tentacle look. Just need to add some lighting sources so we see the action!

                    Comment


                      #11
                      Originally posted by killinya View Post
                      Trying to Run this map on our server, getting VH_Kraits package not found... suspect your vehicle mod snuck into the map...
                      Hmm. The kraits vehicle *is* in the map (at center node underneath), but it was my understanding that when you publish the map that all the scripts are cooked into it. If that's not the case I'll need to repackage the map with the mod .u files included. Other people seem to be playing it offline ok so I'm not sure what the problem is.

                      The mods in WAR-Synapse are: VH_Trickboard, VH_Mandrake, VH_Themis, and VH_Kraits. They are a part of the modded vehicles package which can be downloaded from here: http://hosted.filefront.com/CaptainSnarf

                      If you open the modded vehicles zip file and put the VH_Trickboard.u, VH_Mandrake.u, etc files in your published/CookedPC/script folder, it should work

                      Comment


                        #12
                        Originally posted by TAW_GuitarSlim View Post
                        Snarf, the map is too dark. It's like the only lighting is coming from dynamic lights from the nodes and weapon lockers. Great map but it gives me eyestrain to play it as is it now. The gameplay and theme is great though, I love the gigantic ship hovering in the sky, and the necris tentacle look. Just need to add some lighting sources so we see the action!
                        That's the #1 complaint so far. I'm gonna let it beta a little more then release a new version that's brighter.

                        Comment


                          #13
                          Awesome man, I can't wait to see the final version

                          Comment


                            #14
                            Can we get a few more screenshots? It looks interesting but I would like to see more.

                            Comment


                              #15
                              CaptainSnarf, yay, awesomenessss

                              Comment

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