1. Name: CTF-Matrix:
2. Version: 1.0:
3. Compatibility: 1.2 Patch UT3 PC:
4. Description: Four different face off rooms, thus four ways to get from one flag too the other, but which will your opponent have deactivated?Basically, each flag room has some health and weapon pickups, with the flag beneath the main platform. On that platform is a series of panel/switches that can change the activation status of the teleporters on the other side of the room. Up to two teleporters per side can be deactivated at a time. The teleporters each lead into a different rooms, each in a face off style. Each also has its own weapon pick up, and is totally different from the others, mostly in how you must get to the other side.:
5. Comments: This is only my second map, first to be released to the public, so I welcome any and all suggestions for making the map, and my mapping techniques/style better. In addition, this map essentially went from a concept in my head (having multiple, deactivateble paths to the flag) into a map, I didn't have any theme location wise in mind. Also, bots probably won't work too well, I don't know how to tell them to do certain things (like flip the switch in the spinning room to activate the teleporter).:
6. Screenshots: Thx for the assistance, here are a few, one from each of the faceoff rooms, and the red flag room, apologies for not knowing how to put them up earlier.:

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7. Credits: Epic Games for making the editor and all of the meshes/materials (I'm not an animator in any way whatsoever). Everything else was done by myself.:
8. Website: Don't have one, sorry:
9. Download: http://www.mediafire.com/?d1zutm1hh0m:
I'm basically looking for ways to improve it before I release the final version, so please tell me what could be better! Hopefully all the bugs are out, I extensively tested this map.
2. Version: 1.0:
3. Compatibility: 1.2 Patch UT3 PC:
4. Description: Four different face off rooms, thus four ways to get from one flag too the other, but which will your opponent have deactivated?Basically, each flag room has some health and weapon pickups, with the flag beneath the main platform. On that platform is a series of panel/switches that can change the activation status of the teleporters on the other side of the room. Up to two teleporters per side can be deactivated at a time. The teleporters each lead into a different rooms, each in a face off style. Each also has its own weapon pick up, and is totally different from the others, mostly in how you must get to the other side.:
5. Comments: This is only my second map, first to be released to the public, so I welcome any and all suggestions for making the map, and my mapping techniques/style better. In addition, this map essentially went from a concept in my head (having multiple, deactivateble paths to the flag) into a map, I didn't have any theme location wise in mind. Also, bots probably won't work too well, I don't know how to tell them to do certain things (like flip the switch in the spinning room to activate the teleporter).:
6. Screenshots: Thx for the assistance, here are a few, one from each of the faceoff rooms, and the red flag room, apologies for not knowing how to put them up earlier.:






7. Credits: Epic Games for making the editor and all of the meshes/materials (I'm not an animator in any way whatsoever). Everything else was done by myself.:
8. Website: Don't have one, sorry:
9. Download: http://www.mediafire.com/?d1zutm1hh0m:
I'm basically looking for ways to improve it before I release the final version, so please tell me what could be better! Hopefully all the bugs are out, I extensively tested this map.
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