Title: WAR-MoltenCore
Version: Beta 1
Compatibility: Patch 1.2
Description: The battle for the core now wages across fields of molten lava.
Comments: My First Map
Dedicated Server Admins pm me with your server details if you add WAR-Moltencore to your server to be added to the server list.
There are NO plans for a PS3 version at this time
Screenshots:

Additional Credits: Filter Forge for the awesome lava textures -http://www.filterforge.com
Hourences for the all the Tutorials - http://www.hourences.com/book/tutorialsindex.htm
DGUnreal & Epic for making the skydome Texture & Mesh available - http://www.lilchips.com/dgunreal/ut3-skies.asp
Homepage: myspace.com/smokeringhalo
Download - Filefront
9.4 out of 10 - Filefront Rating Score
Second Place Winner - Best Warfare Level category MSUC Phase 1
Server List:
[BGE] UT3 Warfare Server #2 - Dallas
IP: 8.12.69.213:7777
FINAL VERSION PROGRESS
* - Deleted NEC Lights from Walkways effectively eliminating 720,192 Instance triangles
* - Adjusted Lighting on Cave Rock Meshes
* - Changed detail mode on scattered rocks to high & set collision to none.
* - Removed collision from most decorative floor tiles
* - Did a blocking volume pass on East and west nodes bases & altered their collision to block weapons
* - Lowered Bloom scale by 33%
* - Adding Blocking volumes around fire brazier meshes in bases
* - Deleted all UT defense Points
* - Removed upper blocking volume & set a stallz at an increased height
* - Fixed small holes in terrain
* - Removed Orb Locker from South Hellfire Node
* - Relocated Core Bases Orb Lockers
* - Increased Lava Volume Damage from 25 per sec to 100 & made it destructive.
* - Placed Skybox Actors in their own Lighting Channel
* - Removed Occlusion from skybox actors
* - Cull volume no longer affects skybox actors or upper tower supports
* - Adjusted emitters below Cores
* - Altered Lava Bubble Emitter
* - Optimized Lava Shader
* - Doubled Countdown Node time to 120 secs
* - Increased Countdown Node Damage to Cores from 15 to 20
* - Added Alternate paths to countdown node (floating rock movers)
* - Replaced SuperHealth Pickups with Armor Vest Pickups
* - Replaced Armor Vest Pickups with Shock Rifle Pickup + Ammo x 2
* - Moved Core Bases Scorpion & Scavenger Spawns
* - Aligned Walkways by Countdown Node & Fixed "Vehicle Roast" Bug
* - Removed Barricade & Replaced with door that only opens for the team controlling the countdown node
* - Lowered Lightmap resolutions of meshes
* - Complete Lighting Overhaul
* - Removed Extra Link Setup (AxonvsNecris) & Assets
* - Added Eradicator Cannons
* - Replaced Scavengers with StealthBenders
* - Moved Scavengers to South Hellfire Node
* - Added Furys to Core Bases
* - Added Jumppads to Beserk & Udamage Powerups
* - Added 4 additional player starts at Raptor / Fury spawns per team
* - Added 7 player starts near Rocket Turret above Cores per team
* - Replaced UTTeamStaticMesh podiums with UTStaticMesh podiums @ nodes.
* - Added Hoverboard boost ramps between Prime nodes to East & West Nodes
11/09/11
* - Terrain Adjustments
* - Added blocking volumes around core base podiums & set collisions to block weapons
* - Added physics volumes around brazier fires in bases & set damage to 20 per sec
* - Kismet sequence: Node podiums now change according to team control
* - Kismet sequence: Team meshes around gate change according to team controlling countdown node
* - Replaced Redeemer with satchel charge
* - Replaced satchel charge with spider mine deployable
* - Added various deployables
* - Removed shield belt from center map & added 1 per base on stairs leading to raptor/fury spawns
* - Replaced invulnerability pick up w/ Redeemer & added 1 invulnerability per base per way of lava movers
* - Added invisibility pickup
* - Kismet Sequence / Leviathans only spawn when enemy East or West Nodes are captured
* - Added Superhealth above gate
* - Added jumpads above gate & near Redeemer spawn
* - Added jumppad in core bases to raptor/fury spawns
Comment