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DM-Meditation [PC] [PS3] [Pics] [BETA 0.998 01-06-2008] [Download]

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    DM-Meditation [PC] [PS3] [Pics] [BETA 0.998 01-06-2008] [Download]

    Name: DM-Meditation
    Version: 0.998 Beta
    Compatibility: Version 1.2
    Description: A deathmatch map in an Asian kind of setting
    Comments: My second map ever! Hope every1 likes it. Please leave me some comments about what you like, dislike and would like to see changed! Please rate it so some stars will be shown in the list. I just happen to like that
    Screenshots: 1)
    2)
    3)
    4)


    Credits:Me for the design, [TDC]Wishmaster and Stevelois for really helping me with some great advice and EPIC for all the materials and meshes being used.
    Homepage: http://www.Thunderdomeclan.nl
    Download PC: http://files.filefront.com/DM+Medita.../fileinfo.html


    I tried to cook it for PS3. Please let me know if it doesn't work!
    Download PS3: http://files.filefront.com/DM+Medita.../fileinfo.html

    Changelog:

    Version 0.90 25-04-2008:
    Initial beta release

    Version 0.91 25-04-2008:
    Changed the width of the bridges. Bridges are now 50 percent wider.
    Added 4 health pickups.
    Added 2 weapon pickups.
    Tweaked the botpaths a little.
    Added a little grass (hardly noticeable )

    Version 0.92 25-04-2008:
    Fixed a few minor bugs (Tnx to R.T.S. for noticing some of them!)

    Version 0.93 26-04-2008:
    Fixed a few minor bugs.
    Added a few doorways to the villas on the outer islands.

    Version 0.94 29-04-2008:
    Added a little lighting.
    Added a cellar under the house of the far most island.

    Version 0.95 30-04-2008:
    Added a few emitters to the cellar.
    Added some blocking volumes to the cellar to prevent the player getting stuck on the piles of bodyparts.

    Version 0.96 03-05-2008:
    Added another cellar.
    Added 6 health pickups + the big keg of health.
    Added the Udamage.
    Added another island.
    Added some jumppads.
    Added the Redeemer.
    Added my first self-created emitter (Yippee )
    Most of these changes (if not all) were wishes from Stevelois. Tnx for the ideas man!

    Version 0.97 04-05-2008
    Added another island.
    Replaced the jumppads with bridges.
    Added the shieldbelt.
    See the 4th screenshot for a good overview of the map.
    Added Stevelois to the credits of this topic
    Started hoping that I don't have to change the version numbering to 3 decimals like 0.991, 0.992 etc...

    Version 0.98 06-05-2008:
    Redone some of the new bridges so they're more symmetrically.
    Added a statue on the middle new island.
    Added a flak cannon.

    Version 0.99 08-05-2008:
    Made some hallways from the cellars to the edges of the island.
    Redone the bridges from the outermost island to the new small island. They now start lower, at the end of the new hallways.
    Replaced the stinger with a sniper on the center island.
    Replaced the flak cannon with the stinger on the new small island.
    Several small changes.

    Version 0.991 11-05-2008:
    Made some changes to the cellars.
    Made some changes to the outer bridges from the outermost islands.
    Done a lot of polishing all over the map.

    Version 0.992 13-05-2008:
    Did some minor changes and bugfixes.

    Version 0.993 19-05-2008:
    Made a lot of changes to the cellars.
    Changed the socket of the statue on the center new island.
    Some minor changes and fixes.

    Version 0.994 20-05-2008:
    Did some polishing to the biggest cellar.
    Made the biggest cellar even bigger.

    Version 0.995 22-05-2008:
    Did some rework on the lighting of the cellars.
    Changed the invisibilaty upgrade for a dual enforcer pickup (Which is great in combination with berserk!).
    Think we're pretty close to a final release now!!!

    Version 0.996 23-05-2008:
    Added some 'piles of sand' to the cellars.
    Made a few minor changes.

    Version 0.997 25-05-2008:
    Made some changes to the lighting inside the houses and the cellars.

    Version 0.998 01-06-2008:
    Added some Kismet to make the lighting near the dragonfires a little prettier.

    Known issues:
    1) The sounds of the fires need some work.

    #2
    We are testing your map in our server DM of community UT3-Forum.fr(Unreal Wolrd)
    If there is problem, bugs i say to you. Nice map i think, i say that later

    I have just test your map on my pc, she's beautiful, no bug apparently, later it is necessary to see on the server if no bug.
    Personally, I think that is missing weapons and life. It is only my opinion.
    You have maybe the idea to do it later.
    It is the good beginning, if you put a little more weapons and life, at once I shall put it in the server DM.

    Comment


      #3
      @Badtrip: Thanks for your comments.
      I'll have a look at it and change a few things.
      Please keep track of this post as I will re-upload the map tonight or tomorrow.

      EDIT: Done already! Plz redownload it!

      Comment


        #4
        can you make the bridges wider?

        Comment


          #5
          Dude i must say, this is your second map and its amazing, the atmosphere and the settings is perfect you really nailed the visuals here. If you cooked it for ps3 i could help getting PS3 ppl to play it since there is a bunch of ppl reading my blog interested in new maps to play.


          Having kinda "Map Spotlight" thing xD

          Comment


            #6
            @Hushpuppy: Could you tell me how to cook it for PS3? I'd love to do this for you, but I just don't know how to do this. A link to a good tutorial would also be fine!

            Comment


              #7
              Wow, this is a beautiful map. I can't believe my pc holds up. The only glitch I noticed is that two health packs in the middle of the map are floating above the ground.
              Also, the inside of the buildings could use more static meshes. If it affects performance too much, don't worry, it's fine.
              I think the width of the bridges are fine also. It's very tense fighting on them, lol.
              Gameplay wise, I think this map is very fun, but I'm no expert at determining this.

              Comment


                #8
                nice map

                Comment


                  #9
                  The screenshots look briliant
                  Downloading it definitely

                  Comment


                    #10
                    Added to server and get this error after download from redirect.

                    Comment


                      #11
                      Originally posted by Freaky1 View Post
                      Added to server and get this error after download from redirect.

                      I had a similar problem with Shrift alpha1. Check your packages if they're not changed, delete any duplicated ones and recook - in my case it fixed the problem

                      Checked out the map yesterday. Nice work - the visuals are briliant. only thing it really needs some more life, maybe a weapon on the center platform. Imo there could be some other exit of the Flak/Rocketlauncher rooms. (It coul be a nice CTF-map ; )

                      Keep it up - nice work

                      Comment


                        #12
                        Originally posted by genthly View Post
                        I had a similar problem with Shrift alpha1. Check your packages if they're not changed, delete any duplicated ones and recook - in my case it fixed the problem

                        Checked out the map yesterday. Nice work - the visuals are briliant. only thing it really needs some more life, maybe a weapon on the center platform. Imo there could be some other exit of the Flak/Rocketlauncher rooms. (It coul be a nice CTF-map ; )

                        Keep it up - nice work

                        Added the exits as you asked. Since there's already a weapon and ammo pickup on the central island (Stinger), I didn't change that.
                        I sent you a PM about the problem with the packages.

                        Comment


                          #13
                          The ps3 version is not fully cooked you should end up with just one file (userdata.jam) and not several files.

                          Edit : ive got a ps3 cooker looking at it for you ill update soon as i know anything.

                          Edit : due to the author requesting someone to cook the ps3 version, a working ps3 version has been produced. A pm has been sent to the author with a link to the file, it is up to the author should he wish the link / file be removed or if he wishes to post the link on his thread.

                          Comment


                            #14
                            Originally posted by c0113tt3 View Post
                            The ps3 version is not fully cooked you should end up with just one file (userdata.jam) and not several files.
                            OK man, really sorry for that!
                            The program that should cook it, just crashes after producing these files.
                            Anyone got a solution?
                            Anyone wants to cook it for PS3?

                            [EDIT] Link posted!

                            Comment


                              #15
                              Very nice map m8! keep up the good work

                              Comment

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