B6 feedback
It's coming better
I like the new window between the flak celling and the bio floor. I think that you can do the same on the other building to replace the "blue bubble" floor. The "blue bubble" floor is good looking but you can't see players throught them so when I fire, I fire blindly. What I noticed :
Passing throught the wall :

About the jumpads, where you're in the buildings, can you add something that says to the player that the jumpad in front of him is to go OR coming from another floor ? I'm starting to be a little bit familiar whit the layout but still, I think that it could have a sign or anything that suit telling the player that you can or can't use the jumpads to go on another level below or above :

Bots are getting stuck near the jumpad on the upper floor where you have the lift that you activate with the hand.
THX
It's coming better

I like the new window between the flak celling and the bio floor. I think that you can do the same on the other building to replace the "blue bubble" floor. The "blue bubble" floor is good looking but you can't see players throught them so when I fire, I fire blindly. What I noticed :
Passing throught the wall :

About the jumpads, where you're in the buildings, can you add something that says to the player that the jumpad in front of him is to go OR coming from another floor ? I'm starting to be a little bit familiar whit the layout but still, I think that it could have a sign or anything that suit telling the player that you can or can't use the jumpads to go on another level below or above :

Bots are getting stuck near the jumpad on the upper floor where you have the lift that you activate with the hand.
THX
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