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DM-RVS-AntiCamper [Final]

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    DM-RVS-AntiCamper [Final]

    Name: DM-RVS-AntiCamper Beta
    Version: Beta 1.0
    Compatibility: UT 3 Version 1.2
    Description: A 3 room training map to help hone your entry level fighting skills.
    Comments: This is my first "released" map for UT 3/UT series. I decided to start with a smaller/basic map and work my way up.
    Credits: Hourences (Tutorials and ReadMe layout) so far.
    Homepage: http://www.odedge.com
    Download: Final version thread

    Map Info
    1. The layout consists of 2 main battle areas seperated by a center room. Most of the fighting is on the x/y axis with a few platforms to mix it up.

    This is based on a previous map and I wanted to keep the layout similar to it. I know this type of layout is not ideal for UT, but work with me.

    2. All of the basic weapons are included, except the Redeemer. There is a UDamage, helmet, & slow field generator for the extra stuff.

    3. You can shoot through the orange fields, but not the green ones.

    My Concerns

    1. How is the weapon/item placement considering the layout (which won't change much)?

    2. How is the lighting?

    3. Is there a relative easy way to create a new material with out the cube maps (glass, green/orange force fields)?

    4. Are there any techniques I can used to optimize the map/file size?

    5. I am open to any music suggestions as I don't listen to it while playing the game.

    6. I will add a screen shot for the final version.

    7. Are there any essential aspects I am missing that can be used on any map (example: Blocking Volumes to create smoother game play)

    8. I will try to create a PS3 version of anyone thinks they would want to play it on that platform.

    Thanks to anyone who takes the time to check it out.

    Odedge

    Screenshot:

    [screenshot]http://www.odedge.com/forums/ut3_dm-rvs-camppack_pic_1.jpg[/screenshot]
    [screenshot]http://www.odedge.com/forums/ut3_dm-rvs-camppack_pic_2.jpg[/screenshot]
    [screenshot]http://www.odedge.com/forums/ut3_dm-rvs-camppack_pic_3.jpg[/screenshot]

    #2
    hoho look nice ...third pict make me think to an airport hall....
    the glasses partitions give to the map a labyrinth gameplay.....and it s so cool to explode a combo shock just on the head of the opponent witch is in the other side of the glass
    thx for the good work

    Comment


      #3
      I appreciate you taking a look at it. I know the layout is very simplistic (intentional). I am going to make a version of the map with solid partitions and release it them together. They should be done by this weekend.

      I am going to change the color of the "force field" partitions. I am thinking blue for the majority and keep the green just for the ones you can shoot through.

      Comment


        #4
        I like the look of this map

        Comment


          #5
          A-m-a-z-i-n-g

          Both maps are good and played best with TDM. I played AntiCamper first to get a better handle on the layout and then Camper and I recommend this to anyone.

          Comment

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