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UT2D-Sewer [v 0.8 beta] [PC / PS3]

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    UT2D-Sewer [v 0.8 beta] [PC / PS3]

    1.0 HAS BEEN RELEASED

    Name: Sewer
    Version: 0.8 (beta)
    Compatibility:
    UT2D 0.9.8b beta
    PC - UT3 1.2
    PS3 - UT3 1.1
    Credits: Epic for making a great game. jbizzler for making an awesome mod. Zepekit, askani son, and NyghtcrawleR for beta testing on the PlayStation 3.
    Homepage: http://newkinddesigns.com
    Download(s):
    Beta downloads have been removed.
    Comments:
    I originally intended a sewer looking map. The sewer idea has kind of evolved. I mean, does it look anything like a sewer to you? But yet, I kept the name so far. After playing it, you can suggest a new name if you want. Please tell me what you think of the look and gameplay.

    Playing With Bots:
    The best way to summarize the gameplay of this map is I guess a little slower and creepy. It's suspenseful because in many parts of the map, you and your opponents are able to almost hide. Take the lower level where the waterfall is distorting the view of the platform for example. It's a little tough to see. I tried to keep it that way. Not only that, but there is a dumpster that you can hop into and duck, making you hard to spot to anyone running by. And as I've been playing it a lot for a while, I've noticed that most of the action happens around the Flak Cannon spawn, and the Shock Rifle spawn. I haven't gotten to play this map online. Please give me some feedback if you get to play it online.
    Although it is slower, I think the map is very fun. Sometimes you get some quiet moments where it feels like you are playing hide and seek, you being the seeker. But yet sometimes there is a lot of action. I wish I could take it online, but I don't have the connection for that.

    Screen Shots 0.9 (not much different from 1.0):
    [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=53[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=54[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=55[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=56[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=57[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=58[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=59[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=60[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=61[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=62[/screenshot] [screenshot]http://www.utinfinity.com/attachment.php?attachmentid=63[/screenshot]

    #2
    Its looking very nice from the screens but it seems you made too much plain walkways, without height changes you can easily hit an enemy just shooting straight forward without seeing someone.

    Comment


      #3
      Yeah I noticed that. lol I'm fixing it as we speak, as well as adding some swimming.

      Comment


        #4
        I added the PC download. Please tell me what you guys think. I added a nifty layout image to the first post too.

        Comment


          #5
          I will be adding this map to my server shortly

          Comment


            #6
            Wow, cool. But could you tell me if you like the map or not?

            I'll make sure I contact you when 1.0 comes out. Unless you want me to contact you each time I release a new version?

            Comment


              #7
              feel free to drop me a PM if you release a newer version. I try to keep up with the various maps, but I might miss something.

              I'll post some feedback on the map once I have a chance to play it.

              Comment


                #8
                Okay, I recooked the map for UT2D 0.9.7.

                Comment


                  #9
                  Added PS3 version. Needs testing though.

                  Comment


                    #10
                    First of all, this map is now in rotation on my server.

                    I really like where you're going with this map. At first I was really bothered by things in the foreground blocking my view, but it really seems to add an interesting twist to gameplay. The problem is, bots don't have the sight disadvantage. Anyways, very cool!

                    Here's a few comments/suggestions I have:

                    The ambient sounds for the water are freaking loud!! Any chance of toning them down a bit? Not too much, just a little.

                    I'm not fond of being able to go inside the container under the blue flag. Possibly add something similar for the red side to even things up or close it off.

                    Add blocking volumes closer to the flags to keep you from falling in the water behind them or add an escape route. If you get knocked off into the water there then suicide is the only way out.

                    The kill volume in the water seems a bit high. You can't go very deep in the water at all before being instantly killed. Maybe have it do damage in increments to give players a chance to swim up higher.

                    Overall I like it so far. Can't wait to get more people in the server to play it.

                    Comment


                      #11
                      I've thought about it some more and in CTF, red team getting the Flak Cannon is a huge advantage since spam weapons will be much more effective in those hard to see places then hit scan weapons. There are times I can barely see my crosshair. I'm also thinking mostly in terms of multiplayer.

                      Comment


                        #12
                        Okay, I'll fix the container under the blue flag, but it's awfully hard to jump back up to the upper level. But I'll figure it out. Maybe you'll be able to wall jump.

                        My settings are weird on my computer, so those ambient waterfall sounds are messed up. Sorry, lol. I'll fix them up. I think I'll cut them in half.

                        I don't plan on adding blocking volumes behind the flags. I wanted that a part of the game. But I'll probably do what you suggested about the killZ height. I would love to do a hurting thing. I don't know why I didn't think of that. I'll make it so there is just barely enough room to get back into the middle pool of water.

                        I'm very glad you liked it. I think it looks much more 3D than other UT2D maps. I wanted it to feel like you are in a 3D world with 2D controls, but still try to avoid making it confusing to figure out what you can and can't stand on.

                        EDIT:
                        I'm keeping the flak cannon there. Instead of removing it, I'm thinking of figuring out how to balance it on the other side (blue). Maybe a berserk spawns over there? Or invisibility?

                        Comment


                          #13
                          PS3 version doesnt work. It unpacks fine but when you choose the map and hit start it doesnt go, just stays on the screen. Usually this is just from a bad cook or improper cook. Make sure you read through how to cook the ps3 maps just to double check everything.

                          Comment


                            #14
                            Same for me 2 here, PS3 versiojn doesn't start.. hope this will be fixed soon cuz i really love UT2D!

                            Comment


                              #15
                              I can't do anything tonight, but I'll get to it this week definitely. I've cooked a map before for PS3, and it worked. So we'll see.

                              EDIT:
                              I was actually able to recook the map tonight. Instead of taking 245 seconds, it only took 36. So maybe this is a better loaf of bread.
                              http://newkinddesigns.com/uti/goodan...r/USERDATA.JAM

                              EDIT AGAIN:
                              NyghtcrawleR confirmed that this new cook for PlayStation 3 works, at least for him it did. Have fun PS3 users. I love supporting you because of one major reason: you are trying to get some UT just like us PC players.

                              Comment

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