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RealWeapons v3.0......1st_post UPDATED 18/5/09

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    RealWeapons v3.0......1st_post UPDATED 18/5/09

    Name: RealWeapons
    Version: 3.0
    Description: Hope to replace all UT weapons with real weapons
    Download: http://www.fileplanet.com/200281/200...---RealWeapons
    Credits: ..BEZ..
    Contributes: ...RPG 7 model by Chris Rogoski...


    ......new in version 3.....................
    now playable in multiplayer
    includes new weapon the spas12 shotgun
    alot of tweek improvements
    pickup priority now works correct


    ---------------------------------------------------
    Mutator
    ---------------------------------------------------
    RealWeapons replaces FOUR weapons.

    ChainSaw replaces Impact Hammer.
    AK47 replaces BioRifles.
    MP5k replaces shockrifle.
    spas12 replaces Flakcannon.
    -----------------------------------------------------

    Reload: horn key
    //set the horn key to whatever key you would like Reload to be\\
    //the default key is L

    KNOWN ISSUES in version 3.0:
    Robot arms dont look to good.
    hud icons broke since the new ut3 patch
    online ammo display shows the default one

    be sure to check out my machinima movie HERE
    http://utforums.epicgames.com/showthread.php?t=680182


    -------------------------------------------------------------------
    v2.1
    -------------------------------------------------------------------
    added on screen blood effect when attacking
    added head being decapitated death
    added more screen shaking when chainsaw is incontact with enemy
    added gurgling sound when chainsaw is incontact with enemy
    added ragdoll death
    reduced the radius of all chainsaw sounds
    tweeked damage
    __________________________________________________ _______


    -------------------------------------------------------------------
    old v2.0
    -------------------------------------------------------------------
    Added ChainSaw
    Primary fire: hold to cut people to death
    Secondary fire: small speed boost with a more lethal cut
    Fixed hud and score boards problem
    various tweeks and improvements
    __________________________________________________ _______

    -------------------------------------------------------------------
    old v1.1b
    -------------------------------------------------------------------
    bots now reload correct
    added weapon names
    __________________________________________________ _______

    old v1.1a
    ______________________________________________
    Fixed buggy reload key
    added camera shake
    mp5k does alittle less damage now
    __________________________________________________ _______

    old v1.0
    __________________________________________________ ______________________________________
    Mutator_RealWeapons....... only two weapons sofar, AK47 replaces all BioRifles and MP5k replaces the shockrifle.
    Mutator_AK47s_and_MP5ks_only........ Speaks for its self

    Reload Weapon: horn key
    //set the horn key to whatever key you would like Reload to be\\
    default reload key: L

    added MP5k
    ak47 flipped
    new ak47 reload anim
    ak47 skin update
    ammo inClip displayed on the hud
    added reload to horn key
    alot of tweeks and improvements
    fixed crosshair bugs
    __________________________________________________ ___

    old v0.1a
    __________________________________________________ _____
    1.recooked packages. this seem to have fixed the fire and reload animation problem.
    2.tweaked fire speed
    __________________________________________________ ___

    old v0.1
    __________________________________________________ _____
    mutator_AK47


    __________________________________________________ ________

    #2
    Wow, great job. It just looks so.....strange. Seeing that guy holding an AK-47 is really wierd. In a good way though. Unfortunately I can't play around with this since I'm on PS3. GREAT job getting him to hold it the way he is in the 1st person view. That looks REALLY cool. What kind of particle does it use for fire, or is it custom? How's the damage as well? Cheers!

    Comment


      #3
      wow that looks nice. Now we just need some more modern weapons . Keep it up and I can't wait to see an M4 or any other weapon in game

      Comment


        #4
        Originally posted by Larry L View Post
        Wow, great job. It just looks so.....strange. Seeing that guy holding an AK-47 is really wierd. In a good way though. Unfortunately I can't play around with this since I'm on PS3. GREAT job getting him to hold it the way he is in the 1st person view. That looks REALLY cool. What kind of particle does it use for fire, or is it custom? How's the damage as well? Cheers!
        Ah so there's no chance to see this get cooked for us? That's really a shame, I would love to see some realistic weaponry mods for this game. Especially a shotgun.

        Comment


          #5
          hey, I'm not a modder. I can't say whether it's possible on PS3 or not. We have a custom weapon already. But it has no custom sounds. I'm sure an AK needs a custom sound, unless he used something in the editor. I believe this would probably work on PS3 minus the sound, but as it expands to include more weapons, the PS3 would probably run out of memory. Like the guy from Epic said a long time ago. You won't be able to make space cow guns on PS3 due to memory constraints. If every bot in a game had the space cow, that's alot of space cows the PS3 will be rendering moving around the map at the same time. But the ripper seems to work, so I'd like to see this attempted, but it would surly be an experiment.

          Comment


            #6
            the crosshair is missing when I use Mutator_RealWeapons

            Comment


              #7
              i love the idea and like the weapon but the weapon doesnt recoil upon firing, it just looks like the hands are stroking the foregrip and pistolgrip, lol.
              the reload action is a little off and the rof is too slow. I would like to see iron sights for the aiming mode and some better sounds but for an alpha/beta release its pretty good.
              Good job so far and hope you continue with this as realistic weapons are my hope for a UT3 mod in the near-future. I am totally looking forward to the final version of the AK and the release of other weapons!

              Comment


                #8
                Good stuff. Just gave it a shot and I like the idea. I too would like to see iron sights for the aiming mode and a slightly higher RoF. Good for a beta though.

                Some suggestions for further weapons:

                P90
                MP5
                G36c
                Dragunov Sniper Rifle
                Desert Eagle

                Comment


                  #9
                  WOW I just played with the AK! So much fun!!!
                  = = = = = = = = = = = = = = = = = = = = = = =

                  Hey man, ture CONGRATULATION! I was waiting for something like that since really long time!! <<< for the Unreal Engine 3.

                  Thx a lot! You do not even realize how much I'm an happy man now ^^.


                  Can't wait for the rest, do not give up! We support you! <<<

                  I do not know what you have planned so far but suggestions could be appreciated I think. So here is what I think that could be good to achieve.

                  First, ... we already have an assault rifle (AK)
                  a pistol (for all the cowboys out there, not a desert for now it would be to early)
                  a shotgun
                  a snipe
                  a rocket like weapon?
                  items? like C4, smoke, flash, etc

                  And then it could be great to vary: G36C, M4, Desert Eagle, etc..

                  It would be the way I would proceed, but go as you wish!! !!
                  We like your work dude!

                  Comment


                    #10
                    Nice Weapon ^^)> Mod. It real good.

                    Comment


                      #11
                      Crosshair show up in only AltFire

                      Originally posted by Karmapolice View Post
                      the crosshair is missing when I use Mutator_RealWeapons
                      that I fund ... nice looking in game

                      Fire


                      AltFire

                      Comment


                        #12
                        When you have several weapons put together, give us a shout, and we'll see if we can hook you up with an early version of the cover system weapon code (recoil, reloading, bullet penetration etc).

                        Comment


                          #13
                          Can you please post another link for download?

                          Comment


                            #14
                            AK47 FOR EVERYONE
                            love this weapon... the greatest assault rifle in the world

                            Comment


                              #15
                              Looks awesome can't try out because I have PS3 UT3 not PC but it still looks really good.
                              Bio-Rifle - AK47
                              Enforcer - Pistol
                              Link Gun - Sub-Machine Gun
                              Flak Gun - ShotGun
                              Shock Rifle -
                              Rocket Launcher - Real-Life Rocket Launcher
                              Sniper - Sniper Rifle (Real Life)
                              Mingun - Minigun (Real Life)
                              That's all I think? Anyway there's my idea.

                              Comment

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