Name: WAR-ZeroImpact / WAR-ZeroImpact-Day
Version: 5.0 Beta
Compatibility: UT3 (PC patch 1.2) and (PS3 Patch 1.10)
Players: 8-32
Author: brianXm
Description: This is a UT3 conversion of my UT2004 Onslaught map. This is not a strait conversion. I have made a few changes in this UT3 version to accommodate Warefare game play.
Back Story: Winter has set in on the Enidlareg plane and in this icy impact crater, factions collide for control of the most precious of commodities, Water. The reservoir has been drained and the battle lines have been drawn. Controlling the facilities power grid is the key to capturing this strategic resource..
Comments:
Features:
Play Dynamics:
This is the Final Release.
Download:
PC
Night Map: WAR-ZeroImpact.zip
Day Map: WAR-ZeroImpact-Day.zip
PS3
Night Map: PS3-WAR-ZeroImpact.zip
Day Map: PS3-WAR-ZeroImpact-Day.zip
Beta 2 Changes:
Beta 3 Changes:
Beta 4 Changes:
Beta 5 Changes:
Credits: Myself and the UT3 community in general.
Screenshots: Night / Day
[shot]http://www.myfatlist.com/UT3betaRC5/ZIB501.jpg[/shot] [shot]http://www.myfatlist.com/UT3betaRC5/ZIDB501.jpg[/shot]
[shot]http://www.myfatlist.com/UT3betaRC5/ZIB502.jpg[/shot] [shot]http://www.myfatlist.com/UT3betaRC5/ZIDB502.jpg[/shot]
[shot]http://www.myfatlist.com/UT3betaRC5/ZIB503.jpg[/shot] [shot]http://www.myfatlist.com/UT3betaRC5/ZIDB503.jpg[/shot]
[shot]http://www.myfatlist.com/UT3betaRC5/ZIB504.jpg[/shot] [shot]http://www.myfatlist.com/UT3betaRC5/ZIDB504.jpg[/shot]
Version: 5.0 Beta
Compatibility: UT3 (PC patch 1.2) and (PS3 Patch 1.10)
Players: 8-32
Author: brianXm
Description: This is a UT3 conversion of my UT2004 Onslaught map. This is not a strait conversion. I have made a few changes in this UT3 version to accommodate Warefare game play.
Back Story: Winter has set in on the Enidlareg plane and in this icy impact crater, factions collide for control of the most precious of commodities, Water. The reservoir has been drained and the battle lines have been drawn. Controlling the facilities power grid is the key to capturing this strategic resource..
Comments:
Features:
- 360 degree bi-directional conveyor belt/moving walkway.
- Hyper jumppads for the Hover Board (flying is an option)
- Two prime nodes per Core.
Play Dynamics:
- Whan the enemy captures both prime nodes, the gate doors in the reservoir wall and the core maintenance doors will switch to there default open positions due to an electrical interruption. This will not occure when the single prime node setup is in play (9 players or less).
- The North standalone nodes when captured and held will spawn a Levi and Cicada.
- The Middle standalone nodes when captured and held will spawn a DarkWalker and open the gate doors to the middle node structure.
This is the Final Release.
Download:
PC
Night Map: WAR-ZeroImpact.zip
Day Map: WAR-ZeroImpact-Day.zip
PS3
Night Map: PS3-WAR-ZeroImpact.zip
Day Map: PS3-WAR-ZeroImpact-Day.zip
Beta 2 Changes:
- Went to more of a daylight/twilight setting.
- Introduced fog and cull distances that will help with FPS.
- Added DW and tank and then took away air vehicles from bases.
- Added Cicada to Levi stand alone nodes.
- Extensive terrain and lighting work.
Beta 3 Changes:
- Map was split into Night/Daytime versions.
- Added crystal spires for some added deco.
- Added a air vehicle back to bases and removed the DW.
- Tweaked lighting and Kismet.
- Many small adjustment to numerous to mention.
Beta 4 Changes:
- Link setup is now based upon initial player count. eight or more players will activate a two prime link setup. Seven or less players will activate a one prime link setup, with the deactivated link setups prime node being locked for the opposing team.
- Lower prime node line of sight problem fixed. Can no longer dominate the Lower prime node from the upper middle node area.
- Redeemer is now a little more difficult to pick up.
- Turrets added to the lower primes and middle upper node.
- Lower level building entry has been created at the middle node. Tanks will not be able to use this entry way.
- Hover boards ramp boost box size adjusted. Now has a smaller foot print.
- Standard teleporters have been placed at the Levi stand alone nodes that will transport you directly to the middle node upper level.
Beta 5 Changes:
- Tweaked link setup, ten or more players will activate a two prime link setup. Nine or less players will activate a one prime link setup, with the deactivated link setups prime node being locked for the opposing team.
- Changed/Added additional lighting.
- Added some additional architectural elements.
- Completed many finishing touches.
- Many small adjustment to numerous to mention.
Credits: Myself and the UT3 community in general.
Screenshots: Night / Day
[shot]http://www.myfatlist.com/UT3betaRC5/ZIB501.jpg[/shot] [shot]http://www.myfatlist.com/UT3betaRC5/ZIDB501.jpg[/shot]
[shot]http://www.myfatlist.com/UT3betaRC5/ZIB502.jpg[/shot] [shot]http://www.myfatlist.com/UT3betaRC5/ZIDB502.jpg[/shot]
[shot]http://www.myfatlist.com/UT3betaRC5/ZIB503.jpg[/shot] [shot]http://www.myfatlist.com/UT3betaRC5/ZIDB503.jpg[/shot]
[shot]http://www.myfatlist.com/UT3betaRC5/ZIB504.jpg[/shot] [shot]http://www.myfatlist.com/UT3betaRC5/ZIDB504.jpg[/shot]
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