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    Morpheus-beta2

    Name:Morpheus-beta2
    Version:beta 2
    Compatibility:UT 1.2 not tested under older versions
    Description:sorry for new post but I have changed the name so I thought I would make a new thread to go with it
    Comments:need testing so give me feed back
    Screenshot:http://img516.imageshack.us/img516/6...ullviewzf1.png
    http://img384.imageshack.us/img384/1...2insidexk4.png
    http://img384.imageshack.us/img384/3...inside2us6.png

    Credits:me and epic for the original
    Homepage:
    Download:http://files.filefront.com/Morpheus+.../fileinfo.html

    #2
    waoooo man just test ur new beta and i m really impressed by the improvments of the gameplay
    nice job on the 3 "rooms" .....each room is now like a mini arena and it s big fun to fight there
    the central propulsor is now enough powerfull and in my humble opinion it s really better without the jump boots even if "floor to floor" still not possible
    one other thing very cool on ur map is that even in 1 v 1 it rocks !!
    so thx for the solid job on visuals and gameplay ....i m gonna add it on server this night and i ll give u feed back bout on line feelings
    good work

    Comment


      #3
      Thanks big time!

      Comment


        #4
        gee thanks for qiuck reply guys and good comments much appreciated

        Comment


          #5
          cool, trying now

          Comment


            #6
            cool thanks please come back and let me know what you think

            Comment


              #7
              ok, well, after playing it for a bit, I have a few issues. i'll list them short and sweet.

              1. I think the scale is far too big, its at least twice the size as the original morpheus.

              2. Gravity is a little too low I think. Maybe increase it a little.

              3. The jump pad at the bottom pushes you too high, make it launch you not so high.

              4. I know its beta, but the background and sky need alot of work. The city below doesn't feel like its miles below, and its very easy to tell that the stars are right in front of you.

              5. The most important thing (imo) The music! Grab the original Saveme music from UT99 and put that into the map. That alone, will increase the maps feel by 100% even if you don't do any of the above.

              Those are my thoughts on how to improve the map

              Comment


                #8
                Just looking at the screenshots, it looks like it'd benefit a lot from having a lighter texture and some floodlights lighting up the play area... This would make it look not so drab like many UT3 levels seem to be, giving it some colour/contrast, and also make it more like the original!

                Comment


                  #9
                  haha i think u ll always have two kinds of replies:

                  *those who ll try to push u on a small area with less powerfull central jump pad with morpheus'99 influence
                  *those who prefer powerfull centraljump pad and large area like in mp3

                  .......depend what u choose m8 but now ur map is really close to mp3 with those large areas.... as sure as phobetor is close to morpheus'99 !!

                  Comment


                    #10
                    Originally posted by {BFG}Bl!tz~ View Post
                    haha i think u ll always have two kinds of replies:

                    *those who ll try to push u on a small area with less powerfull central jump pad with morpheus'99 influence
                    *those who prefer powerfull centraljump pad and large area like in mp3

                    .......depend what u choose m8 but now ur map is really close to mp3 with those large areas.... as sure as phobetor is close to morpheus'99 !!
                    I did say it was my own opinion, I didn't ask to be patronized.

                    Also, what the hell are you refering to with mp3!?

                    Comment


                      #11
                      ????u did tell ur opinion and what s the problem ? i respect ur opinion m8
                      what do u mean with "patronized"?

                      ops .....mp3 as morpheus3 from ut2k4 the remake of morpheus'99 ...

                      at that point of the map like quite on all morpheus maps the suggestions are going around "close to morpheus99" and "close to morpheus3" and all the performance is to mix new look and gameplay (with influence or not) and on that point gameplay is more close to morpheus3 with large area and powerfull jumpad

                      srry if i offensed ya .....wasnt my intention...was just trying to tell my opinion too^^

                      Comment


                        #12
                        Anyone know if there is a morpheus-type map cooked for PS3 yet? I've searched and haven't found anything yet.

                        Comment


                          #13
                          here s a link to phobetor ps3 version:
                          http://files.filefront.com/DM+Phobet.../fileinfo.html
                          i dont think others was cooked for ps3

                          Comment


                            #14
                            Originally posted by {BFG}Bl!tz~ View Post
                            here s a link to phobetor ps3 version:
                            http://files.filefront.com/DM+Phobet.../fileinfo.html
                            i dont think others was cooked for ps3
                            Prypiat was also cooked (though without the author's permission)... I'm not sure if I can post the link here without contacting him first

                            Comment


                              #15
                              Originally posted by {BFG}Bl!tz~ View Post
                              here s a link to phobetor ps3 version:
                              http://files.filefront.com/DM+Phobet.../fileinfo.html
                              i dont think others was cooked for ps3
                              Thanks....I'll load it up today when I get home and check it out.

                              Comment

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