Name: CTF-Skyline
Version: H (Public Beta 1)
Compatibility: UT3 1.2
Description: A small CTF level utilizing the rooftop environment area from DM-Gateway. Some moderate layout additions and changes have been made to accomodate CTF gameplay. The idea is pretty simple, but I feel like it works quite well. Gameplay is somewhat "woot" style as travel without the translocator is largely dependent on jumppads or jump boots. It should be suitable for CTF and iCTF, although it's quite an open level so be wary of overloading it with players.
Suggested players: 6-10
Credits: Epic Games, Me (Wail / Wail of Suicide)
Homepage: www.wailofsuicide.com or hosted.filefront.com/wailofsuicide/
Download: PC: Download Here, PS3: Download Here.
[shot]http://i45.photobucket.com/albums/f62/wailofsuicide/Skyline/ScreenShot00138.jpg[/shot]
[shot]http://i45.photobucket.com/albums/f62/wailofsuicide/Skyline/ScreenShot00137.jpg[/shot]
[shot]http://i45.photobucket.com/albums/f62/wailofsuicide/Skyline/ScreenShot00134.jpg[/shot]
[shot]http://i45.photobucket.com/albums/f62/wailofsuicide/Skyline/ScreenShot00133.jpg[/shot]
Current to-do list for next beta:
-Improved botpathing
-Refine environmental emitters
-Kismet events
-Apply teamcolor material to the blue base teleporters
-Base side jump pads' Z component is sometimes insufficient to handle their jump properly. This is a known issue. Jumping before hitting the jumppad should always result in a successful jump to the platforms.
-Level optimization
Version: H (Public Beta 1)
Compatibility: UT3 1.2
Description: A small CTF level utilizing the rooftop environment area from DM-Gateway. Some moderate layout additions and changes have been made to accomodate CTF gameplay. The idea is pretty simple, but I feel like it works quite well. Gameplay is somewhat "woot" style as travel without the translocator is largely dependent on jumppads or jump boots. It should be suitable for CTF and iCTF, although it's quite an open level so be wary of overloading it with players.
Suggested players: 6-10
Credits: Epic Games, Me (Wail / Wail of Suicide)
Homepage: www.wailofsuicide.com or hosted.filefront.com/wailofsuicide/
Download: PC: Download Here, PS3: Download Here.
[shot]http://i45.photobucket.com/albums/f62/wailofsuicide/Skyline/ScreenShot00138.jpg[/shot]
[shot]http://i45.photobucket.com/albums/f62/wailofsuicide/Skyline/ScreenShot00137.jpg[/shot]
[shot]http://i45.photobucket.com/albums/f62/wailofsuicide/Skyline/ScreenShot00134.jpg[/shot]
[shot]http://i45.photobucket.com/albums/f62/wailofsuicide/Skyline/ScreenShot00133.jpg[/shot]
Current to-do list for next beta:
-Improved botpathing
-Refine environmental emitters
-Kismet events
-Apply teamcolor material to the blue base teleporters
-Base side jump pads' Z component is sometimes insufficient to handle their jump properly. This is a known issue. Jumping before hitting the jumppad should always result in a successful jump to the platforms.
-Level optimization
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