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CTF-Access

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    CTF-Access

    Name: CTF-Access
    Version:beta2
    Compatibility:ut3(pc)
    Description:A remake of the DOM map for CTF
    UPDATE:
    i changed some layouts and lift speeds

    Screenshot1:

    Screenshot2:

    Screenshot3:

    Screenshot4:

    Screenshot5:


    Credits: ORIG: Dave Ewing // Remake: Sven Lammers
    Download:http://files.filefront.com/CTF+Acces.../fileinfo.html
    NOTE: If u have installed an older version you have to overrite existing files!
    This is my first map so far.Feedback is appreciated...
    Enjoy!

    #2
    How about you fill out the information in the top first

    -EJon

    Comment


      #3
      Show less BSP. Its ruining the map.

      Comment


        #4
        I like the remake, its different. You might want to have a look at what Mr.Uglypants suggested. I'll be keeping my eye on this one.

        Comment


          #5
          If BSP means the harsh red & Blue coloring I totally agree. Love the map but it looks funky to me. Lifts need a better texture because they look Black. Some lighting in certain areas is poor. Speed of the lift is too slow especially to the shield belt area, that could be a lot faster as could the lift to the flag platform on the sides corners of the base. But I love the game play and think you are on to a nice map here.

          Comment


            #6
            Map will be installed on this Server

            Name: Vulcanion.com powered by clanserver4.u.de
            IP: 195.13.62.22:27700
            MoD: ZeroPing Instagib Capture The Flag

            Comment


              #7
              Some aesthetic feedback:

              The CSG bits which you've applied the teamcolor light material to would look a lot better if you simply applied a standard wall material and then used the appropriate light meshes (See CTF-Strident) instead of simply covering the entire wall in that material.

              I personally think your teamcolored lighting is too intense. I think the level would look better if most of the lighting were neutral, and teamcolored lighting were used as an accent. Most people seem to be able to figure out if they're in the red or blue base by things like arrows, team symbols, and accent lights without needing to cast the bases in solid red or blue lighting.

              Comment


                #8
                ok thanks for replys.i'll try for the next version to get a neutral lightning and work a bit on the walls.this is my first map so it can take some time for me to get it asappreciated.

                Comment


                  #9
                  Push!

                  Changed many things. Just check it out and give some more feedbacks

                  Comment


                    #10
                    Is this map dead, plus the DOM mod is out so he should conver it into a DDOM map

                    Comment


                      #11
                      any update on this for the CTF version?

                      Comment

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