Name:CTF-Monument
Version:Alpha 6
Compatibility:Patch 1.2
Description:Medium sized map that will eventually be Baroque/Romanesque themed, serving as a tribute/monument to UT99. OK, that sounds a bit cheesy, but that's what I'm shooting for
Comments:Still in the layout/gameplay phase, but very playable as is. Center portion of the map dividing the bases requires the most layout work.
This should go without saying, but all lighting, decorations, textures, etc are only temporary at this point. When completed, this map will contain roughly 80% custom content.
Bots will play this map, but tend to be stupid at times. Not a lot of effort has been made on 'educating' them yet.
I'm open to suggestions/ideas concerning item placement. Being a LGI player for close to 8 years, weapon/item placement isn't one of my strong points.
Even though this map is being made with LowGrav Instagib in mind, my goal is to find a good balance to make this a fun map across all styles of CTF.
When I get closer to a final version I will cook this for PS3 beta testing.
I'm looking for someone to point me in the right direction for exporting the player models from UT99 into 3dsMax. I'd really like to use the original models as statues. As far as I can see, UED1 will only export to T3D which doesn't work for meshes.
All feedback/comments are welcome, good or bad.
Screenshot:
[shot]http://members.***.net/passingas/ScreenShot00040.jpg[/shot][shot]http://members.***.net/passingas/ScreenShot00041.jpg[/shot]
[shot]http://members.***.net/passingas/ScreenShot00042.jpg [/shot][shot]http://members.***.net/passingas/ScreenShot00043.jpg [/shot]
[shot]http://members.***.net/passingas/ScreenShot00044.jpg [/shot][shot]http://members.***.net/passingas/ScreenShot00045.jpg [/shot]
Credits:Will be added in final release
Download:http://members.***.net/passingas/CTF...ent_Alpha6.zip
Version:Alpha 6
Compatibility:Patch 1.2
Description:Medium sized map that will eventually be Baroque/Romanesque themed, serving as a tribute/monument to UT99. OK, that sounds a bit cheesy, but that's what I'm shooting for

Comments:Still in the layout/gameplay phase, but very playable as is. Center portion of the map dividing the bases requires the most layout work.
This should go without saying, but all lighting, decorations, textures, etc are only temporary at this point. When completed, this map will contain roughly 80% custom content.
Bots will play this map, but tend to be stupid at times. Not a lot of effort has been made on 'educating' them yet.
I'm open to suggestions/ideas concerning item placement. Being a LGI player for close to 8 years, weapon/item placement isn't one of my strong points.
Even though this map is being made with LowGrav Instagib in mind, my goal is to find a good balance to make this a fun map across all styles of CTF.
When I get closer to a final version I will cook this for PS3 beta testing.
I'm looking for someone to point me in the right direction for exporting the player models from UT99 into 3dsMax. I'd really like to use the original models as statues. As far as I can see, UED1 will only export to T3D which doesn't work for meshes.
All feedback/comments are welcome, good or bad.
Screenshot:
[shot]http://members.***.net/passingas/ScreenShot00040.jpg[/shot][shot]http://members.***.net/passingas/ScreenShot00041.jpg[/shot]
[shot]http://members.***.net/passingas/ScreenShot00042.jpg [/shot][shot]http://members.***.net/passingas/ScreenShot00043.jpg [/shot]
[shot]http://members.***.net/passingas/ScreenShot00044.jpg [/shot][shot]http://members.***.net/passingas/ScreenShot00045.jpg [/shot]
Credits:Will be added in final release
Download:http://members.***.net/passingas/CTF...ent_Alpha6.zip
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