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CTF-MoistMechanics{BETA DOWNLOAD}{PICS UPDATE}

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    CTF-MoistMechanics{BETA DOWNLOAD}{PICS UPDATE}

    I have finally got my first ever map to a degree worthy of beta I think!
    Here is the download link, it is only beta one atm, just for feedback on weapon placement, general bugs, blocking volumes that I missed, and the overall feel of the map to you guys.

    http://files.filefront.com/CTF+Moist.../fileinfo.html

    I know atm it has limited bot support, but I left that for now to make sure the item pickups are in ok positions so I dont have to rebuild paths and reblock all their silly paths that the bots seem to want to use (like through walls, those silly bots). It also has no music yet as my friend is composing custom music for it.

    I updated the pics aswell.
    [SHOT]http://img143.imageshack.us/img143/5184/ctfmoistmechanicspic1lc3.jpg[/SHOT]
    [SHOT]http://img508.imageshack.us/img508/5718/ctfmoistmechanicspic2sj8.jpg[/SHOT]
    [SHOT]http://img508.imageshack.us/img508/5718/ctfmoistmechanicspic2sj8.8328c72bb8.jpg[/SHOT]
    [SHOT]http://img223.imageshack.us/img223/7497/ctfmoistmechanicspic3om1.jpg[/SHOT]
    [SHOT]http://img181.imageshack.us/img181/9492/ctfmoistmechanicspic4id6.jpg[/SHOT]
    [SHOT]http://img181.imageshack.us/img181/6789/ctfmoistmechanicspic5ke7.jpg[/SHOT]
    [SHOT]http://img510.imageshack.us/img510/937/ctfmoistmechanicspic6gh2.jpg[/SHOT]

    All Feedback is greatly appreciated^^

    #2
    I like the overall concept of the map. The lighting should be toned down a bit however, it looks too bright. Integrate some shadows or something to make it look realistic. Other than that, lookin good

    Comment


      #3
      That looks stunning, my friend.

      The chose of color, the limbo lighting and the theme are all original and fresh. Best of luck. with the final.

      PM me if you want a tester!

      Comment


        #4
        A suggestion for the map: I don't know if its possible, but a flood control switch would fit the theme of this map. Where you drain, or fill a certain room ( or all rooms ) with water. You would have to find some way to make a brush volume into a mover, or something i guess. But it'd be nice.

        -EJon

        Comment


          #5
          Originally posted by EpicJon View Post
          A suggestion for the map: I don't know if its possible, but a flood control switch would fit the theme of this map. Where you drain, or fill a certain room ( or all rooms ) with water. You would have to find some way to make a brush volume into a mover, or something i guess. But it'd be nice.

          -EJon
          I would LOVE to be able to do this but as I say, this is my first experience with the editor, and kismet is so complex...

          Comment


            #6
            Well as i said, it was only a suggestion. You don't always have to make your map the perfect one while your learning. You can always come back when your a pro and release it under a different name
            Goodluck!

            -EJon

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              #7
              Thanks for the encouragement Feels like all those hours so far are worth it when people like your map. Once I sort out the lighting (still going to take a while, only dont like a third of the map lit) I will start thinking of weapon placement. Currently each base has a Flak , Shock, and thighpads directly behind flag. Health packs at corner leading to side entrance and a link gun in side entrance. Oh and was thinking of placing either the Udamage or the keg of health in the high side midfield, ontop of the water containter.

              Comment


                #8
                For getting the right kind of lighting, try the following:

                1. Save about 2 or 3 extra versions of your map. Give each a unique distinguished name so you can tell the difference.

                2. each of the extra ones, delete all of the light actors, and redo it completely. it may take time, but its worth it.

                3. on each of the extra ones, play around with the post processing, scene midtones, shadows, etc.. until you get an effect you like. Then compare them and see which oneyou like the best.


                Thats the formula i use on all of my maps. I did this for a few times before getting the perfect lighting i liked. Hope it helps.

                -EJon

                Comment


                  #9
                  That last screenshot is especially cool.

                  Looking forward to playin the map. I can't give too much criticism until I actually play it.

                  Comment


                    #10
                    That is alot of pure white going on.

                    Comment


                      #11
                      I hope it is a big map

                      Comment


                        #12
                        This looks awesome and highly unique. Not too fond of the name, though.

                        Comment


                          #13
                          Looks good , and FYI I dont think its too bright and I woudlnt tone down the lights.. if it turns out to be too bright the user can always lower the brightness a bit

                          Comment


                            #14
                            Thats it ready for you all to have a test and tell me how you feel about the looks, item placement, and see if theres any bugs. Hope you enjoy and all feedback appreciated^^

                            Comment


                              #15
                              Reminds me at Portal!
                              Wooow Awesome!

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