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DM-Equilibrium [coming soon] [pics]

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    DM-Equilibrium [coming soon] [pics]

    Name: Equilibrium
    Version: NA
    Compatibility: 1.2
    Credits: Brad G

    This is a preview of my first map which i will be releasing soon. Ive spotted a few bugs today which i want to work out before i release a beta download but figured you may like to see some screenies in the meantime

    [shot]http://aycu34.webshots.com/image/44873/2002742580472874504_rs.jpg[/shot] [shot]http://aycu15.webshots.com/image/46934/2002797704535669084_rs.jpg[/shot]

    [shot]http://aycu11.webshots.com/image/46610/2002792161366560600_rs.jpg[/shot] [shot]http://aycu31.webshots.com/image/46030/2002778821905739971_rs.jpg[/shot]

    These Two a too Blue. il tone them down
    [shot]http://aycu30.webshots.com/image/44989/2002705807673947499_rs.jpg[/shot] [shot]http://aycu30.webshots.com/image/43909/2002742593482799096_rs.jpg[/shot]


    More detail to be added to this room
    [shot]http://aycu21.webshots.com/image/46140/2002766202717598017_rs.jpg[/shot]

    #2
    too many repetitive textures or staticmeshes.

    Comment


      #3
      Originally posted by Mr.UglyPants View Post
      too many repetitive textures or staticmeshes.
      That a little better? updated screenshots

      Comment


        #4
        looks much better, I'd say in the first 2 screenshots change the floor textures and make it a little less bright

        Comment


          #5
          Originally posted by woooo View Post
          looks much better, I'd say in the first 2 screenshots change the floor textures and make it a little less bright
          yea im not so keen on the floor either.. its the floor whats making it look bright.. its not actually that intense running around. il try some different things with it

          Comment


            #6
            Originally posted by Brad.G View Post
            yea im not so keen on the floor either.. its the floor whats making it look bright.. its not actually that intense running around. il try some different things with it
            yeah its quite tiring looking thorugh all the packages for the good textures

            Comment


              #7
              Originally posted by woooo View Post
              yeah its quite tiring looking thorugh all the packages for the good textures
              it is when you dont know where any of them are lol... when i learned about static meshes and ticked that box, i had to go through them all again lol.. easy to get lost in them. ive started to write them down

              Comment


                #8
                So you are mapping now ... that's cool man ... this one looks like it is coming along nicely, especially for a first map.

                Comment


                  #9
                  Originally posted by AnubanUT2 View Post
                  So you are mapping now ... that's cool man ... this one looks like it is coming along nicely, especially for a first map.
                  getting my feet wet so to speak

                  Comment


                    #10
                    wao! its looks real nice, alot of work into it,.....the floor does make it bright, something more solid i think might do it, again im a user not a mapper yet, still in the tutorials ROlf

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