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vDM/vTDM-SKYCAP-Beta 3

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  • replied
    Originally posted by NightEye View Post
    For the final we will may change the background to a day or a mountain/snow scene to make it easier to decipher enemies, as that is probably my only complaint.
    Just as mine But this is indeed a really fun map to play, I'd be happy if you'd improve it!

    Leave a comment:


  • replied
    Greetings everyone,

    Well with the Titan Pack and 2.0 coming out, it will be time for me to finish this map. I want everyone to remember this was the first vDM map in UT3 and I want to finish this, but I need your help for testing. If you haven't played it, try it out.... fun as hell.

    What I am worried about is gameplay, so please test and leave suggestions.

    For the final we will may change the background to a day or a mountain/snow scene to make it easier to decipher enemies, as that is probably my only complaint.

    Leave a comment:


  • replied
    Originally posted by revel912 View Post
    You said it!

    This is probably the most unique map that I have played on here, this is something totally different than what is out there. The game play for this map has improved so much since beta 1.
    I am hoping to find this file and get it finish to enter it into the next Phase.... I think it may do well as it is a bit different.

    Edit: Thanx to Buffy I have the updated file and I am curious why I didn't finish it as it only needs a few items I noticed.

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  • replied
    Originally posted by TheIronKnuckle View Post
    Is this final? It says beta, but do you plan on working on it anymore?
    I apologize for disappearing so long and leaving this map not in the final stages. I have a list of things I need to complete before calling this finished, but I will look into them.

    I do still feel this is a unique map that is quite fun to play.

    Does anyone have even a cooked copy of this, the links don't work and i lost mine in a computer crash (the reason i disappeared.)

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  • replied
    Is this final? It says beta, but do you plan on working on it anymore?

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  • replied
    Are you going to cook this for PS3? I'd love to play this map, it looks absolutely stunning.

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  • replied
    Yes it is isn't it ...especially when you load up the bots ... I played with 12 bots last night and man it was crazy fun ... I even got shot down a couple of times by some bots in the Cicada if you can believe that ... I happen to hate that thing preferring the more nimble and reliable Raptor ... of course it could be that I just suck with the Cicada! Can't wait for this map to be a final. PS3 gamers better hope this cooks cause otherwise you'll be missing one of the most unique maps available for UT3.

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  • replied
    This map is fun as hell to play. Definitely unique.

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  • replied
    Originally posted by Serenity View Post
    Is there another mirror that's not FileFront, becose when I try to download from it and it says this:

    "There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried... "

    Every time.
    Any idea why?!
    There is not at the moment, but I will fix that this afternoon.

    Edit:
    New URL Added.....

    Leave a comment:


  • replied
    Is there another mirror that's not FileFront, becose when I try to download from it and it says this:

    "There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried... "

    Every time.
    Any idea why?!

    Leave a comment:


  • replied
    Coool!! I am really a big fan of this level ... it shows a ton of imagination and it is so different from the majority of levels around. This is definitely a level that should be mentioned by BU when it is done. Amazing work ... better than TwistedFace to me just because the theme is so fresh and is something rarely scene. Futuristic blimps ... that is some hot stuff.
    You said it!

    This is probably the most unique map that I have played on here, this is something totally different than what is out there. The game play for this map has improved so much since beta 1.

    Leave a comment:


  • replied
    Originally posted by AnubanUT2 View Post
    You guys did a great job improving the bot AI for this map ... I got into quite a few good air skirmishes ... exactly what I was looking for in a level like this. I would just like to see the DM version more spread out ... not much more but for example there is a pretty big sizable space next to one of the platform and you could move it over while pulling the more centered specific blimp back and to the left side bit thus filling up that area a little better and making the level feel less congested. I hope that makes sense.
    I am Glad that you Overall Enjoyed it.

    I will take a look at it from an above view later and see what needs to be done.

    Leave a comment:


  • replied
    You guys did a great job improving the bot AI for this map ... I got into quite a few good air skirmishes ... exactly what I was looking for in a level like this. I would just like to see the DM version more spread out ... not much more but for example there is a pretty big sizable space next to one of the platform and you could move it over while pulling the more centered specific blimp back and to the left side bit thus filling up that area a little better and making the level feel less congested. I hope that makes sense.

    Leave a comment:


  • replied
    Originally posted by Mr.UglyPants View Post
    1 question, if you have sides/ bases why not have it as VCTF?
    That may still occur (we have a beta around here someone on the forums to test it out to see if it is worth bringing to the final stages,) we found that with WAR the bots respond to the objectives better and make a "real" attempt at capturing them, while with VCTF........ they seem to get lost on what to do.

    If there was more online play, then there would be no problem, but with the shear amount of people that play single player, we have to rely on bot pathing that isn't as reliable once air vehicles are implemented.

    Coool!! I am really a big fan of this level ... it shows a ton of imagination and it is so different from the majority of levels around. This is definitely a level that should be mentioned by BU when it is done. Amazing work ... better than TwistedFace to me just because the theme is so fresh and is something rarely scene. Futuristic blimps ... that is some hot stuff.
    AnubanUT2, thank you so much. That compliment means more to me from you then anything BU does or does not say. I don't want to reign on Neo's parade because he is an amazing designer, but this level started as an idea in my head and we both just kept building upon it.


    I want to throw a shout out to whoever suggested in the previous thread adding some far away background blimps because that totally improved upon the landscape.

    Leave a comment:


  • replied
    1 question, if you have sides/ bases why not have it as VCTF?

    Leave a comment:

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