You could also just borrow the cityscape from Deck as an environment. Or any of the skies, really. Maybe the cold, brightly lit Onyx Coast sky would work, allowing cool lighting effects. But I'd go with the original green toxic sky, rather than the new lame red sky, if you wanted to use one of the originals.
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YES, looks serious. Be real, Don't Make RED SKY, it would ruined the atmosphere of the map. I suggest standard dark clouds with movement (like:storm is comming), mayby something like :::
http://utforums.epicgames.com/showth...ght=Starkstrom
If u gonna use red sky, in DEIMOS map there's a red faint light on the stars, looks nice, i'd go that direction.
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Originally posted by Mr.UglyPants View PostWell the original had a red sky, and it looked quite awesome. Maybe make a skyline that is like by an exploding volcano or something so then the sky is dark but red as well.
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EDIT: The buildings in the background are too small for how close they are. They don't quite sell the illusion.
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Originally posted by Shadow Dancer View PostActually the original had green sky. When they ported it to 2k4 they changed it for some unknown reason.
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EDIT: The buildings in the background are too small for how close they are. They don't quite sell the illusion.
Oh and from one mapper to another, try to use as much StaticMeshes than BSP, since the UE3 renders high poly StaticMeshes better than BSP.
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