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Blender 2.49b Plugin Export PSK/PSA v0.0.19

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    #46
    hello darknet, are you looking for some assistance with the plugin? Is there anything i can help you out with? I am currently looking to get my team into some of the open source tools and came across your plugin.

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      #47
      Originally posted by Kognefaure View Post
      Didn't try it but I must say you're just great. The support for 100% free softwares is the best thing that shall be done for the community IMO. GJ and congratulations, I hope you're going to develop it!



      I probably will try it when I can find some free time.
      He isn't the first one to do it, Sketchup has plugins to export for UT too.

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        #48
        Well I haven't work on improving the plug in yet. I was trying to get a import working for psk into blender, not much is progress in it.

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          #49
          I have used this exporter in the past on 2.48 with no problems but no I am using the 2.49 and it is giving me this error:

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            #50
            I found the Userdict.py and found the line "Import abcoll"

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              #51
              I found abcoll in my python 26 directory, I don't know why userdict isn't finding it but it isn't... Help please!

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                #52
                It has to be install using python old version to make it work. Blender should be install correctly to make it work.

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                  #53
                  what kind of workaround do you suggest for the scaling?

                  i would love to buil everything in the space blender handles well (like 1 blender unit = 1 meter) and scale it by 100 before export (so 1 blender unit = 1 unreal unit = 1 cm)

                  of course its possible to scale it in unreal but it becomes a bit annoying from time to time ;D

                  or is there a possibility to adjust the far clipping plane in blender so that i could treat 1 blender unit as 1 cm?

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                    #54
                    1 Blender unit = 1 Unreal unit (same as .ase file)

                    But it depend on the vehicle scale default class. So change it to 1 scale. Some are around 1.x scale.

                    Go to view properties.
                    Clip start : 0
                    Clip End : 10000
                    Max clipping plane is 10000 unit. You can start small first then you can scale it later that I what I would do. But leave the bone alone for a while until to fully testing some other stuff first.

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                      #55
                      Thank you very much.

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                        #56
                        2.5 wont read it Period and BTW does anyone know how to export psa using this

                        Originally posted by SavageDogg View Post
                        I found abcoll in my python 26 directory, I don't know why userdict isn't finding it but it isn't... Help please!

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                          #57
                          If it is Blender 2.5. It doesn't support it.

                          For psa. It will detect both and it will export them. Use Action Editor that for animation set for unreal.

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                            #58
                            That only made it worst now it wont respond (UE3) or what ever when I try to import psk file

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                              #59
                              You just have have one mesh and one armature in the scene right?
                              Then did you parent them together?

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                                #60
                                1 armature several bones and I did parent them all together with the mash this only happened when I added actions

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