Well I am not sure. There should be one main bone branching off that will deal the id bone when exporting. The bone are build little differently from blender bone. Rotation bone must face the same direction to make the animation to work. I can check your file to see what happening to it.
Be sure you triangle your mesh. You can out my site that has some sample files in the s.v.n unnder blender folder.
Be sure you triangle your mesh. You can out my site that has some sample files in the s.v.n unnder blender folder.
Comment