the MOG is the most powerful weapon, strategy-wise of the sentinel...while it doesn't do much damage by itself (if any) it hinders the enemy from doing any actions himself, and renders him defenseless to nearby allies or other sentinels, or simply throw them against the wall (SPLAT!) or over the edge of the map...XD
I got the UT3 version of Face_Classic map, and when you place one MOG-sentinel on each of the little podests on each side of the flag room, you have a 75% chance that the flag never exits the base XD And besides, it's just ROCKS to send your enemies sliding over the floor, aim rather casually at them with your sniper rifle, unscoped of course, and blow their heads off before they stand up again...
As for the upgrades, everybody got ideas, but i doubt he can make a system that emulates every downloadable weapon...simply because every weapon and projectile have a custom setup (see the difference between a locked-on rocket, a AVRiL and a Scavenger Orb, all 3 are tracking projectiles, but each one has a different setup, different functions called, etc)
What would be possible, tho, is that he makes a script template, so players can add their own custom addons (still didn't figure out how to export scripts from their packages, otherwise i would have taken a look at Mr.Evil's work already, always curious and hungering for modding), which is the easiest solution, and very practical.
BTW, Mr.Evil, have you planned to add a mutator function to scale the turrets total hitpoints, shield and damage-scale? Just noticed how powerful some of the weapons are (best example is the Grenadelauncher, once it drops a load and you're inside the room, you're doomed XD)
I got the UT3 version of Face_Classic map, and when you place one MOG-sentinel on each of the little podests on each side of the flag room, you have a 75% chance that the flag never exits the base XD And besides, it's just ROCKS to send your enemies sliding over the floor, aim rather casually at them with your sniper rifle, unscoped of course, and blow their heads off before they stand up again...
As for the upgrades, everybody got ideas, but i doubt he can make a system that emulates every downloadable weapon...simply because every weapon and projectile have a custom setup (see the difference between a locked-on rocket, a AVRiL and a Scavenger Orb, all 3 are tracking projectiles, but each one has a different setup, different functions called, etc)
What would be possible, tho, is that he makes a script template, so players can add their own custom addons (still didn't figure out how to export scripts from their packages, otherwise i would have taken a look at Mr.Evil's work already, always curious and hungering for modding), which is the easiest solution, and very practical.
BTW, Mr.Evil, have you planned to add a mutator function to scale the turrets total hitpoints, shield and damage-scale? Just noticed how powerful some of the weapons are (best example is the Grenadelauncher, once it drops a load and you're inside the room, you're doomed XD)
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