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"Sentinel" Automatic Cannon [Pics] [Beta11] [Updated]

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    #46
    It seems when you put the number for kills for each turret in the list it makes teams uneven when u use bots. I use the titan team balance mutator

    Is there any way that they could have ammo already without having to look all over a map for ammo?

    Thanks

    UPDATE:

    Had to take it off the server its really screwing up the teams big time. Makes the teams it switches users and bots and make teams unbalanced! Sorry

    Comment


      #47
      I pray this is the beginning of a beautiful UTIII relationship Mr Evil. This stuff is so much fun. The only issue i have is one. It messes with bot balance and two. It causes maps to load the wrong number of bots after a death match if sentenels were present before the map changed.

      Comment


        #48
        well, that's why it's a beta...he posts it, we test it, if we find bugs, we post them so he can fix them.
        The problem didn't appear in UT2k4, so i'm sure Mr.Evil finds a way to fix this issue here aswell.

        Comment


          #49
          Sweet Mr. Evil, I loved your work in UT2004, hope you will remake the Weapons Of Evil, lol.

          Comment


            #50
            Originally posted by Brad.G View Post
            ...after applying various upgrades the sentinels wouldnt allow me to apply any more to them, or i couldnt open up the menu for them .. i know i hadnt applied them all...
            That's the shield. After you apply that one, you can't access the Sentinel unless you move inside the shield. It can be a bit hard for Ceiling Sentinels, but it is intentional. Just remember to apply that one last.


            Originally posted by TekHead View Post
            ok when you stated:

            ReplacementClass=UTMutator_Sentinel.UTAmmo_Sentine lDeployer

            I tried that no work...
            Oh dear, you seem to have discovered another bug. I'll add it to the list


            Originally posted by ScorpDK View Post
            - Deploying too many Sentinels at once can cause the game to malfunction, forcing bots to switch teams ( noticed this as my red team was getting more and more captures and my guns shot nothing for like 3 minutes <.<; ) i'm gonna check if setting MaxPlayers to 32 (was at 16 before, 11 bots in game and me) will have any impact on that.

            - Sentinel Upgrade Menu doesn't work properly with your ammo counter. If you double-click upgrades, it installs them, no matter if you run out of ammo. In fact, it sets your ammo back to 200 again. (I used AllAmmo cheat before that, not sure if that has anything to do with it)

            - Deploying Sentinels is not possible on some vehicles
            *Scorpion: Not sure why, looks good to me <.<
            *Scavenger: Energy Shield, it's like trying to place one sentinel above another XD
            1) I did notice bot problems a couple of times during my testing, but I had hoped it was just a glitch. Onto the list of bugs it goes.
            2) "AllAmmo" gives you infinite ammo! Didn't you notice that none of the normal weapons run out either?
            3) I've never noticed any problems deploying on either of those vehicles. I'll keep an eye out for possible bugs.


            Originally posted by ScorpDK View Post
            1. the base of the gun is nice and all, but is it possible to make it like the legs of the scavenger or darkwalker? would surely look awesome when the gun is holding itself in mid-air with it's legs impaled into nearby obstacles/vehicle parts instead of sometimes flying a few feet away from the object
            This would allow it to be placed on walls, rather than only ceiling and floor, too.

            2. When you include the flamethrower, what kind of style will it be, considering the possibilities that UT3 offers? As in real-life, there's the gas-based flamethrower, which fires in straight lines, or the liquid-based one, which bounces off walls and can easily ignite everything around it.

            3. Possibility of upgrades for weaponry? Like level 1-3 Minigun (adding more barrels per level), faster fire rate, more damage or special features for the projectiles? like making grenades do EMP burst damage on explosion (turning vehicles off and throwing enemies to the ground)

            4. Turret View, like the guys from the ChaosUT mod made, so you can see what is coming at you. Might be a addon rather than a function for all turrets by default. (Unless you can get work out a Radar, where enemies and enemy vehicles are displayed whenever detected by a sentinel)
            1) Interesting idea. I had planned to have a mechanical claw-like base for the Ceiling Sentinel, and just try to get the Floor Sentinel to move itself down until its touching the floor.
            2) I will probably do a simple gas type flamethrower similar to the UT2 version, just because it's easier. It depends on what I can do with the code.
            3) I don't want to add levels for anything, as that turns upgrading into a grind. I mostly want upgrades to add new functionality rather than merely enhancing what's already there.
            4) I should do that.


            Originally posted by TekHead View Post
            It seems when you put the number for kills for each turret in the list it makes teams uneven when u use bots. I use the titan team balance mutator

            Is there any way that they could have ammo already without having to look all over a map for ammo?

            Thanks

            UPDATE:

            Had to take it off the server its really screwing up the teams big time. Makes the teams it switches users and bots and make teams unbalanced! Sorry
            I had feared it wold cause team balance problems. Although I didnt' change anything related to that between the UT2 and UT3 versions, it's something I can't test on my own. I'll get that fixed and release a new beta as soon as I can.


            Originally posted by Miko View Post
            ...It causes maps to load the wrong number of bots after a death match if sentenels were present before the map changed.
            Sounds like the Sentinels are travelling between maps like players do. I'll get that fixed too.

            Comment


              #51
              Hey, I used to host a UT2k4 Invasion RPG server with this mutator!

              People like it so much they started donating so we could get hardware upgrades.


              So far, the mouse1 mouse2 to get into the upgrade menu seems aqward..

              I dont remember having to micky mouse with the sentinel to upgrade it in ut2k4

              Also you had some nifty Wep Upgrades in the Ut2k4 ver, that i'd love to see in this version.

              Ex) the shock rifle upgrade (didnt it combo as well?)

              the Fletch that shot that super wall of flak

              the IG beam upgrade

              the minigun.

              As for the "multiple levels of upgrades would turn upgrading into a grind"

              isnt there a electronics upgrade that opens other upgrades already?

              and besides it could be possible to just have all of them on the upgrade list all available, just with widely varring costs?
              teir 1 30
              teir 2 60
              teir 3 180


              Also, It would be cool if you had An artillery peice that fired Over walls

              making good use of that sentry networking upgrade.




              also, Love this mutator, awsome work, on both the ut2k4 version and this one.

              Comment


                #52
                He said he was going to include most of the UT2k4 weapons for the final release, which means minigun, flamethrower, shock-rifle for sure.
                There was a flak weapon for it? ****, i can't even remember XD

                But he already included new weapons (grenade launcher, MOG and the disturber)
                In Total, that would be:

                Plasma Gun,
                MOG,
                Minigun,
                Flamethrower,
                Rocketlauncher (aka PepperPot),
                ShockRifle,
                Grenadelauncher,
                [Possible]Insta-gib Rifle (formerly Invasion only)
                [Wish] A kind of Harpoon-Projectile weapon like the Stinger Alt-fire, impaling the enemies onto walls, might look cool when your squadmate runs in before you, and you see him hanging from the wall seconds later XD needs blood-mod and darkness for further ambience, tho =)
                [Wish]Constant Energy Beam weapon with recharge time ala Darkwalker (although i got the idea from a UT2k4 vehicle weapon, like years ago...

                unless he got a surprise still well-hidden from us =D

                And true, a artillery head would be cool, but it's probably not so easy to code the whole trajectory coding from the SPMA into a small sentinel (it would most likely tend to blow itself up if placed near obstacles...but then again, who would place a artillery weapon inside a building? XD)

                Comment


                  #53
                  Great Mutator It's awesome in CTF maps, placing a Grenade Sentinel in some of the "translocator hot-spots" makes an absolute carnage.

                  BTW: Bots should learn that buying the Cloack-Shield combo makes useless the cloack

                  Comment


                    #54
                    Just a small question. Are you planning any other unique weapons to be attatched to turrets other then the classic weapons from the previous model Mr Evil?

                    Comment


                      #55
                      I can confirm the "bots forced to your team" bug when you have a lot of Sents active

                      As for the Cloak+Shield thing, any way you could make it a one or the other thing since the shield defeats the Cloak
                      Something like buy the cloak and the shield goes and buy the shield and the cloak goes

                      Got an idea based on the LinkGun. Instead of actively attacking enemies, it links up to friendly vehicles and patches them up. To keep people from just setting one up and sitting next to it, give the Sent like 100 link ammo and has to recharge that before it can link to anyone else. I'm thinking it recharges at a slightly slower rate than it does to discharge(ex: 20seconds to discharge 100 and 30seconds to recharge that 100)

                      Comment


                        #56
                        Originally posted by Kyllian View Post
                        I can confirm the "bots forced to your team" bug when you have a lot of Sents active
                        Solution:

                        Dont put the info in the user list!

                        Comment


                          #57
                          Originally posted by TekHead View Post
                          Solution:

                          Dont put the info in the user list!
                          It worked perfectly in UT2k4, and i doubt he would have created them to take a space in the playerlist if it wasn't necessary (unless he didn't find a better solution to the problem and opted for this solution) XD
                          so, yeah...let's just wait for the next update from Mr.Evil =D

                          Comment


                            #58
                            I have fixed the team balance thing (Sentinels were being removed from the team size when they died, even though they were never added in the first place, making the game think the teams were getting smaller and smaller). Another problem has cropped up since then though, so I can't release a new beta just yet.


                            Originally posted by recalesence View Post
                            ...So far, the mouse1 mouse2 to get into the upgrade menu seems aqward..

                            I dont remember having to micky mouse with the sentinel to upgrade it in ut2k4

                            ...Also you had some nifty Wep Upgrades in the Ut2k4 ver, that i'd love to see in this version...

                            ...As for the "multiple levels of upgrades would turn upgrading into a grind"

                            isnt there a electronics upgrade that opens other upgrades already?..

                            ...Also, It would be cool if you had An artillery peice that fired Over walls

                            making good use of that sentry networking upgrade...
                            The deployment system may not be perfect, but the Deployer just has too many functions to fit comfortably in two buttons. I think it's better than the old system though, since you could never be sure that deployment was going to work, and it was very easy to accidentally deploy when you meant to open the upgrade menu.

                            I'm not sure if I will be recreating the Shock Cannon. It was one of my favourite weapons, but there are so many weapons in UT3 that fire shock balls (Hellbender, Paladin, SPMA, Leviathan, and the ASMD itself) that it would seem a bit too much. The instagib weapon will come back if an Invasion mod becomes very popular, or it is brought back officially. The Minigun I will do. There was no Flak Cannon weapon from me, that must have been made by someone else.

                            Yes, you have to buy the otherwise not very useful CPU upgrade to access others. I'm allowed to break my own rules sometimes! Still, in general I want fully upgraded Sentinels to not merely be more powerful versions of themselves, but to be specialized, with specific functionality.

                            Artillery is a good idea. I shall think about it.


                            Originally posted by Miko View Post
                            Just a small question. Are you planning any other unique weapons to be attatched to turrets other then the classic weapons from the previous model Mr Evil?
                            Lots planned, but who knows what will actually end up implemented?


                            Originally posted by Kyllian View Post
                            ...As for the Cloak+Shield thing, any way you could make it a one or the other thing since the shield defeats the Cloak
                            Something like buy the cloak and the shield goes and buy the shield and the cloak goes

                            Got an idea based on the LinkGun...
                            Making the cloak and shield mutually exclusivewould solve the problem perfectly. I shall go and do that now...

                            I was already considering a link beam weapon to heal vehicles and nodes. I'll keep your ideas for it in mind.

                            Comment


                              #59
                              cant wait next version release !

                              Hope coming soon
                              I having so much fun with Sentinel in CTF and DM

                              Comment


                                #60
                                Theres a bug I found with the deploying via the Night Shade, if you deployed the Sentinels via the Night Shade, then you got killed or died, you can deploy more sentinels with the Night Shade.

                                Comment

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