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"Sentinel" Automatic Cannon [Pics] [Beta11] [Updated]

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    Thx evil I new you would come back

    Ready set mod!!!!

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      Hey Evil do you think it would be possible to make a warhead that after hitting the ground shot out smaller grenades?

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        Fantastic work! Please let me know when it's possible to implement the sentinel into a map without adding additional files.

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          Also just quick question, does the game still have issues with getting the file indirectly, IE; from a server.

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            Originally posted by TheProfileth View Post
            Hey Evil do you think it would be possible to make a warhead that after hitting the ground shot out smaller grenades?
            I may well make a shell suitable for clearing out dug-in targets, although the exact mechanics are not yet determined.


            Originally posted by TheProfileth View Post
            Also just quick question, does the game still have issues with getting the file indirectly, IE; from a server.
            It will still crash if you have one version installed and download a different one from a server. There doesn't seem to be anything I can do about that.

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              So it is pretty much Epics fault then.

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                Weird I have noticed alot of the mods have lost their spirit and it is returning to how it was before the MSUC event, I guess it is all of the new games.
                On topic being have you made any new artillery shells yet? I am dying to kill (irony) some guys hiding in a bunker at beachfront.

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                  Originally posted by TheProfileth View Post
                  Weird I have noticed alot of the mods have lost their spirit and it is returning to how it was before the MSUC event, I guess it is all of the new games.
                  On topic being have you made any new artillery shells yet? I am dying to kill (irony) some guys hiding in a bunker at beachfront.
                  I suspect that a lot of modders are dismayed at the dwindling player numbers; there's no point putting a lot of effort into a mod if only half a dozen people play it.

                  I haven't made any new shells yet, but the mortar does have all new models now, courtesy of Warby.

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                    I have noticed that and I see exactly what you mean, but on the good side nice there are new models.

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                      So are you going to release those new models any time soon?

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                        Originally posted by TheProfileth View Post
                        So are you going to release those new models any time soon?
                        I just recently started tidying things up for release, but there are still a few issues to resolve. Have patience.

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                          Beta 11 is now available (see first post). Here's a list of changes:

                          * Imported custom model for MultiMortar (by Warby).
                          * Changed Surveillance Module camera image to always be drawn upright.
                          * Fixed Scan Angle Limiter configuration arrow thingy not being hidden when configuration menu was closed due to moving too far away from the Sentinel.
                          * Fixed upgrade menu Lock button having no effect in multiplayer games.

                          Please note that I had to break compatibility with the Sentinel Pyrotechnics mutator. I'll release an updated version of that mutator soon to fix that.

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                            thank you for update !

                            I always using sentinel when I play UT3 off line

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                              little issue i noticed... camouflage doesn't affect the projectiles, you can see them even if the rest of the turret is invisible XD.
                              But then again, who would place cloaking on a long-range weapon that fires BEFORE you can see it

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                                Hey this is very awaited update. And thanks alot man for sticking with this while many others have not.

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