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"Sentinel" Automatic Cannon [Pics] [Beta11] [Updated]

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    Okay, i'll try to figure the ini out.

    Ya, i really think they need more beefing, since like a Link Gun can just pour plasma onto it and it goes down really quick. Then again, i don't know how they are supposed to stand up for, since i never played the sentienels on UT2k4. Like i set up a turret, upgraded it flamethrower and not a minute later had it been destroyed from 3 guys who rushed our base.

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      I guess I should favorite this thread.. man your makin major progress. I will throw them in in a bit here and give ya some feedback. Why didnt you mention this man? BTW thanks again for helpin me figure out the issue with regards to the errors on my behalf.

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        I tried editting, and when i set it to false, and tried the mutator, you would be able to access the sentinel deployer at all.

        Neither does changing the max team sentinels have any affect on the game, currently i have it set to 5, but it stays at 3.

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          Originally posted by Mr.UglyPants View Post
          I tried editting, and when i set it to false, and tried the mutator, you would be able to access the sentinel deployer at all.

          Neither does changing the max team sentinels have any affect on the game, currently i have it set to 5, but it stays at 3.
          to you change the maxteamadvantage to 5?

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            Well, i find the more sentinels, the better.

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              i just did a little update on my web page and included some ingame screenshots i toughed id share these with you guys in case there is still people unconvinced to download this mutator

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                Hello everybody,
                awesome Mutator, but i've a guestion.
                How can I conifgure it?

                Thanks,

                Blechkopp!

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                  I don't think configuring works yet, i've tried to manually, to no avail.

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                    Originally posted by Mr.UglyPants View Post
                    I tried editting, and when i set it to false, and tried the mutator, you would be able to access the sentinel deployer at all...
                    If you set the mutator to not give you the Deployer, then you have to use some other method to add the Deployer, like the "Weapon Replacement" mutator. It does mention this in the readme.


                    Originally posted by Mr.UglyPants View Post
                    ...Neither does changing the max team sentinels have any affect on the game, currently i have it set to 5, but it stays at 3.
                    As Yoshi_last mentioned, you can only deploy MaxCannon/MaxTeamCannon if the other team has at least as many Sentinel as you minus MaxTeamAdvantageCannon. So for instance, if you have MaxTeamCannon at 5 and MaxTeamAdvantageCannon is still at the default 3, then you cannot deploy more than 3 Sentinels until the other team has deployed one. To reach the full 5, the other team must have at least 2 Sentinels deployed.

                    I thought the readme was reasonably clear describing these options, but maybe I should rewrite it.

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                      wow more sentinel is coming !!!

                      cant wait for next version

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                        I don't read reademe to be honest, most are useless... guess i was wrong with Sentinels... sorry Evil.

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                          Hello @ all again, I think you missunderstood me, I want to ask, how to use other Sentinel-Guns like those Flamethrowers and so on? How can I open the "Sentinel Upgrade Menu"?

                          Thanks,

                          Blechkopp!

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                            Originally posted by Mr.UglyPants View Post
                            I don't read reademe to be honest, most are useless... guess i was wrong with Sentinels... sorry Evil.
                            I know most people don't read them, and I often don't either, but I do read them if I have a problem, since they often contain information on common problems.


                            Originally posted by Blechkopp View Post
                            Hello @ all again, I think you missunderstood me, I want to ask, how to use other Sentinel-Guns like those Flamethrowers and so on? How can I open the "Sentinel Upgrade Menu"?

                            Thanks,

                            Blechkopp!
                            Switch to the Deployer and get close to one of your, or your team's Sentinels. Press and hold fire and the floating symbol thingy will appear. When you're pointing at a Sentinel, the symbol should change to a green cog. Press alt fire then (while still holding primary fire).

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                              I'd like to bring up a a couple bugs.

                              The first one has already been mentioned once.

                              It does seem that there is a rare chance that upon having a sentinel blow up, it will crash my LAN game to the desktop.

                              In fact, if I play galtenor's invasion and throw in say... 40 sentinels, its bound to happen for sure before the invasion ends every single time.

                              Now 40 sentinels is quite a bit, but I was using it to prove there's something there. If I drop it to 20 sentinels, there's about a 50% chance it won't happen.

                              To check if it was the self destruct upgrade, I disabled it and it still does it.

                              I'd provide you with a log or something but I have no clue how to find it. If you tell me where, I'll post it for you.

                              Also, there's a second issue.

                              With beta 4, I could set up the mutator to replace all health vials and medium health pickups with the sentinel ammo. Now when I tell it to do that, it does nothing but spawn some random ammo around.

                              I have also tried telling it to override the map settings and setting random ammo spawn to false and it still refuses.

                              So dunno. If you need any help, let me know. Thanks!

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                                Originally posted by BiscuitWaffle View Post
                                ...It does seem that there is a rare chance that upon having a sentinel blow up, it will crash my LAN game to the desktop...
                                Does that happen only in multiplayer games, or in instant-action too? Does everyone crash or just one client, or the server? Do try upgrading your drivers; I was having a GPF problem with a new Sentinel upgrade I'm working on, which seems to have been solved by upgrading drivers for both my graphics card (GeForce 175.16 -> 175.19) and chipset (nForce 9.16 -> 15.17).


                                Originally posted by BiscuitWaffle View Post
                                ...I'd provide you with a log or something but I have no clue how to find it. If you tell me where, I'll post it for you...
                                Logs can usually be found in \My Documents\My Games\Unreal Tournament 3\UTGame\Logs\. The log for the game itself is Launch.log. The logs can be quite large, so it's probably best if you email it to me rather than trying to post it all here.



                                Originally posted by BiscuitWaffle View Post
                                With beta 4, I could set up the mutator to replace all health vials and medium health pickups with the sentinel ammo. Now when I tell it to do that, it does nothing but spawn some random ammo around...
                                I'll look into that. Note that I stopped it replacing health vials by default in the last version, so make sure you un-comment the appropriate line (remove the semi-colon from the front of the line), otherwise it's ignored completely.

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