PC UPDATED FILE: 3/28/2008 7:40 PM PST
PS3 UPDATED FILE: 4/07/2008 10:15 PM PST
Name: VCTF - Crater Mining Camp
Version: Beta 2.5 - FINAL BETA - NOW AVAILABLE FOR PS3!
Compatibility: UT3
Description: One of the earlier mining camps taken over by the Necris, this location features a well etched terrain crater, two camps, an underground processing area, and a few Necris vehicles left over from the occupation.
Credits: all content by Epic, arranged by Sonic Wallpaper
Homepage: map - my music
PC Download: Beta 2.5 - uploaded: 3/28/2008 7:40 PM PST
PS3 Download: Beta 2.5 - uploaded: 4/08/2008 7:15 AM PST - [cooked properly this time] This version is the first release of this map for the PS3, and the only console I own is an Atari 2600 - so let me know how this works
About: My first UT3 map is nearing completion and I'm having a great time with the game and especially with the editor. This will be the 4th map I've released, with the first 3 created for UT2004. The best of those 3 was "VCTF - The Flag Chamber" which I see some people still play online
.
It's a fairly large and open map with several paths for attacks and returning with the flag. The terrain provides 5 channels/paths between each base, and the underground rooms provide 3 additional paths and a dual lift system. In all cases, you can cross over at the center point of the map, allowing you to navigate around oncoming enemies.
The outside area features low gravity (which is a blast with the hoverboard), while the indoor areas have normal/Earth gravity. The map also features a high ledge on each side of the terrain for those who like to be the sniper!
Screenshots - from BETA 2.5 - updated 3/28/08:






Release Log
beta 2.5 updates include:
REMOVED:
==================
* jump boots
* 2 player starts - lower/center
* the Nemesis from the center/side
* the Scavenger from the middle/side
* the invisible power up
* 4 middle ridge player starts
* fixed Kismet sequence for causing damage on lift
MOVED:
==================
* slow volume
* shield generator
* weapon placement on far side channels so they are closer to the player starts
* the supports in the center room to line up with the ceiling panels
* the postion of the lights in the halls and center room due to ceiling panels
* the position, color and brightness of the directional lights on the terrain
* killvolumes around the crater
* the underground paths on the sides which sloped down - moved in to make less linear
* the ammo in the stair rooms, better flow
* the ammo locker in the bunk rooms closer to the player starts
* the angled halls down to the center room - all are more narrow, and the center is straight and opens to a walkway in the center room
ADDED:
==================
* 2 flak Cannons in the lower/center area next to player starts
* blocking volumes around wall supports to smooth out gameplay
* wedge blocking vol in front of stairs to help w/ hoverboards
* panel static meshes to ceilings in the main halls, lower center room, and 1st lower rooms
* trim to terrain bases
* 2 Scavengers to each terrain base roof
* a Nemesis on the far side channels for each team
* a terrain deco layer of rocks so the terrain isn't so smooth
* tank mesh to center room and terrain bases
* new halls and room connecting the bunk rooms on each side
* more team arrow meshes in the lower halls and rooms
* a lift room off to the side of the center room - has an up and down lift which go to the terrain surface
* a player start in front of each team base
REPLACED:
==================
* the cement material in the terrain bases, as well as the ceiling material
* uses of cement material in stair rooms
* far side channel weapons - link gun to shock rifles
beta 2.4 updates include:
* adjusting the lights
* new small side room off the center room
* added trim to several locations
* added link gun ammo near link gun pickups on terrain
* moved boxes near entrances of terrain level bases, bots were getting stuck
* added barrels to sniper locations to hide behind
* necris tentacles now appear to move (texture panning)
* nearly cut the skylight, and added directional lights from above; grey, white, blue and red
beta 2.3 updates include:
* adjusting the lights
* added additional light and light mesh to rooms w/ stairs
* replaced the smaller BSP platforms located on the center platform with static meshes
* changed the file names to include the beta version
* set a trim material on the center platform's edges
* added health vials to terrain level bases
* moved boxes near entrances of terrain level bases, bots were getting stuck
* repositioned big metal tank near the pole near the red base, it was floating
beta 2.2 updates include:
* adjusting lights
* fixed a few material alignment issues
* fixed a few static mesh alignment issues
* cut back on bloom
beta 2.1
* adjusted lights
* added more lights
* replaced a few materials
* fixed a few material alignment issues
* fixed a few static mesh alignment issues
* added more bloom
======================================
If you enjoy the song in the map, mp3 is free and can be downloaded from this page: http://www.artistserver.com/artist/s...onic_Wallpaper
PS3 version soon - although it won't have the custom music.
Thank you for checking this out - Feedback is welcomed.
Sonic Wallpaper
PS3 UPDATED FILE: 4/07/2008 10:15 PM PST
Name: VCTF - Crater Mining Camp
Version: Beta 2.5 - FINAL BETA - NOW AVAILABLE FOR PS3!
Compatibility: UT3
Description: One of the earlier mining camps taken over by the Necris, this location features a well etched terrain crater, two camps, an underground processing area, and a few Necris vehicles left over from the occupation.
Credits: all content by Epic, arranged by Sonic Wallpaper
Homepage: map - my music
PC Download: Beta 2.5 - uploaded: 3/28/2008 7:40 PM PST
PS3 Download: Beta 2.5 - uploaded: 4/08/2008 7:15 AM PST - [cooked properly this time] This version is the first release of this map for the PS3, and the only console I own is an Atari 2600 - so let me know how this works

About: My first UT3 map is nearing completion and I'm having a great time with the game and especially with the editor. This will be the 4th map I've released, with the first 3 created for UT2004. The best of those 3 was "VCTF - The Flag Chamber" which I see some people still play online

It's a fairly large and open map with several paths for attacks and returning with the flag. The terrain provides 5 channels/paths between each base, and the underground rooms provide 3 additional paths and a dual lift system. In all cases, you can cross over at the center point of the map, allowing you to navigate around oncoming enemies.
The outside area features low gravity (which is a blast with the hoverboard), while the indoor areas have normal/Earth gravity. The map also features a high ledge on each side of the terrain for those who like to be the sniper!
Screenshots - from BETA 2.5 - updated 3/28/08:






Release Log
beta 2.5 updates include:
REMOVED:
==================
* jump boots
* 2 player starts - lower/center
* the Nemesis from the center/side
* the Scavenger from the middle/side
* the invisible power up
* 4 middle ridge player starts
* fixed Kismet sequence for causing damage on lift
MOVED:
==================
* slow volume
* shield generator
* weapon placement on far side channels so they are closer to the player starts
* the supports in the center room to line up with the ceiling panels
* the postion of the lights in the halls and center room due to ceiling panels
* the position, color and brightness of the directional lights on the terrain
* killvolumes around the crater
* the underground paths on the sides which sloped down - moved in to make less linear
* the ammo in the stair rooms, better flow
* the ammo locker in the bunk rooms closer to the player starts
* the angled halls down to the center room - all are more narrow, and the center is straight and opens to a walkway in the center room
ADDED:
==================
* 2 flak Cannons in the lower/center area next to player starts
* blocking volumes around wall supports to smooth out gameplay
* wedge blocking vol in front of stairs to help w/ hoverboards
* panel static meshes to ceilings in the main halls, lower center room, and 1st lower rooms
* trim to terrain bases
* 2 Scavengers to each terrain base roof
* a Nemesis on the far side channels for each team
* a terrain deco layer of rocks so the terrain isn't so smooth
* tank mesh to center room and terrain bases
* new halls and room connecting the bunk rooms on each side
* more team arrow meshes in the lower halls and rooms
* a lift room off to the side of the center room - has an up and down lift which go to the terrain surface
* a player start in front of each team base
REPLACED:
==================
* the cement material in the terrain bases, as well as the ceiling material
* uses of cement material in stair rooms
* far side channel weapons - link gun to shock rifles
beta 2.4 updates include:
* adjusting the lights
* new small side room off the center room
* added trim to several locations
* added link gun ammo near link gun pickups on terrain
* moved boxes near entrances of terrain level bases, bots were getting stuck
* added barrels to sniper locations to hide behind
* necris tentacles now appear to move (texture panning)
* nearly cut the skylight, and added directional lights from above; grey, white, blue and red
beta 2.3 updates include:
* adjusting the lights
* added additional light and light mesh to rooms w/ stairs
* replaced the smaller BSP platforms located on the center platform with static meshes
* changed the file names to include the beta version
* set a trim material on the center platform's edges
* added health vials to terrain level bases
* moved boxes near entrances of terrain level bases, bots were getting stuck
* repositioned big metal tank near the pole near the red base, it was floating
beta 2.2 updates include:
* adjusting lights
* fixed a few material alignment issues
* fixed a few static mesh alignment issues
* cut back on bloom
beta 2.1
* adjusted lights
* added more lights
* replaced a few materials
* fixed a few material alignment issues
* fixed a few static mesh alignment issues
* added more bloom
======================================
If you enjoy the song in the map, mp3 is free and can be downloaded from this page: http://www.artistserver.com/artist/s...onic_Wallpaper
PS3 version soon - although it won't have the custom music.
Thank you for checking this out - Feedback is welcomed.
Sonic Wallpaper
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