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  • replied
    Originally posted by ambershee View Post
    Motion blur is not realism. It only happens with camera effects, not human eyes.
    Actually motion blur does happen with the human eyes. Look at a car's tires as it drives by you. Wave your hand really fast in front of your face. Turn off the lights and swing your view across your monitor. You'll see brief after images in the latter two cases, in other words, motion blur.
    The catch is that it's very subtle, and your mind knows it happens, so it ignores it unless you're looking for it.
    Ultimately, UT/Gears' motion blur is just an early kind, what they call camera based, as opposed to object based which would be more accurate, but regardless, the effect is, thankfully, subtle enough in this case that it's not really obtrusive, and actually a little more true to proper human vision.
    You don't focus perfectly on the world around you when you're whipping your view around as much as in a typical UT match, this just replicates that a bit.
    But, of course, it's a stylistic choice; that's why it's a mutator that people who want it can check out, and people who don't can ignore it...

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  • replied
    Originally posted by ambershee View Post
    Motion blur is not realism. It only happens with camera effects, not human eyes.
    And, for the time being, games consist of what could be likened to camera effects. Until I'm getting FPS into the several hundreds, with object-based motion blur (as in real life), some slight camera-based blur serves to smooth out the relatively low FPS (yes, even at 60) such that they appear more like something one would see with the human eye.

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  • replied
    So far motion blur to me sucked in most games blurring the weapons and so on, but this actually feels perfect.

    Nice Job!!!

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  • replied
    lol, you thief. I was the first one with that mod. But i think you don't have inspiration or something

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  • replied
    Motion blur is not realism. It only happens with camera effects, not human eyes.

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  • replied
    lol.
    If I wanted motion blur, I would've stuck with my old TFT monitor.
    I guess it's because (if I play) I play to do the best I can, which goes better when my vision isn't impaired.

    But apparently a lot of people like 'realism' so good job on the mut.

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  • replied
    fantastic work.

    added to the UT3 Tweaker server for download and auto install

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  • replied
    This is fantastic, thanks!

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  • replied
    Excellent work. It does get a little distracting if I turn very quickly but other than that, it's a very nice subtle effect.

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  • replied
    Originally posted by MonsOlympus View Post
    hehehe, thats doable as well! You want me to get on it?
    Might be nice just for kicks. Drunken Tournament!

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  • replied
    hehehe, thats doable as well! You want me to get on it?

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  • replied
    There it is, nice and subtle.

    I was concerned it'd be something like this: http://img405.imageshack.us/img405/6...p578931as6.png

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  • replied
    Yeah I was thinking it would be more useful for modders like if they want to just slap it on to see how their mod will look and play with it on.

    Here's the source for all interested, it might not be pretty but it works

    Code:
    //===================================================
    //	Class: UTMutator_MotionBlurPC
    //	Creation date: 13/02/2008 21:13
    //	Contributors: OlympusMons(/d!b\)
    //===================================================
    class UTMutator_MotionBlurPC extends UTMutator;
    
    function PostBeginPlay()
    {
    	SetTimer(1.0, false, 'EffectTimer');
    }
    
    function EffectTimer()
    {
    	local UTPlayerController	PC;
    	local LocalPlayer			LocPlayer;
    	local PostProcessEffect		MB;
    
    	ForEach LocalPlayerControllers(class'UTPlayerController', PC)
    	{
    		LocPlayer=LocalPlayer(PC.Player);
    		if(LocPlayer!=None)
    		{
    			MB = LocPlayer.PlayerPostProcess.FindPostProcessEffect('MotionBlur');
    			if(MB!=None)
    			{
    				MB.bShowInGame = true;
    			}
    		}
    	}
    }

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  • replied
    I noticed it right off ... I think it is perfect and matches the PS3 motion blur very well. It is very noticeable to me but you know how that is. I really like it as is and actually considering how fast the PC version of is and how quickly you need to turn and lock onto an opponent I think I can see why Epic had second thoughts about including it ... but I just think they should have made it a UI Graphics option ... it is in the ini file. I don't think many competitive gamers will use this just because of how fast the PC version is already but I could be wrong. Casual gamers like me will definitely be using it though and having fun. Thanks.

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  • replied
    It has a very notable framerate smoothing effect-- I was running at 60 FPS constant... but it didn't seem smooth enough. I guess I'm getting used to motion blur =P

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