Is that the Redeemer or the sniper?
Announcement
Collapse
No announcement yet.
MotionBlurPC
Collapse
X
-
Originally posted by MonsOlympus View PostWow, its a hologram! Does it only do that with the sniper rifle or all the time?
Seems there is something going on, looks like when I adjusted the full motion blur option and everything but stationary skeletal meshes have like drunk'o'vision.
It appears when you get a hit or ride a redeemer. And i cant see any blur efx no matter how quick i move.
My card is X2600XT, i hope this is not related to my card.
Comment
-
I think it could be you just arnt noticing it with the deemer, theres alot of effects on the side there and screen warping like a fisheye and whatnot. I'll have to roll back the settings some to see, at the moment I got it setup pretty strong on mine. Its certainly working all the time though, theres overlays on the screen so perhaps its falling back to 1 link in the post processing chain.
Comment
-
The next project should be to add motion blur to moving objects and car tires. Motion blur and DOF are 2 of the hugest realism-graphics improvements to a game. The underwater view could be much better with a further DOF and a distortion material that pans across the HUD to give it the 'wavy' effect.
Comment
-
Originally posted by MonsOlympus View PostYeah it would be really kewl to add per object motion blur to only the moving objects, dunno if its possible or not though.
Comment
-
Each object does have a blur setting but this motion blur seems to only work when the camera is rotating, it doesnt even seem to work when someone keeps the camera straight and runs. Perhaps its some kind of optimization or I just havent got the settings right.
You would probably be a fair way away to be able to see the full nuke explosion, upclose you wouldnt want to be a player because you wont last too long. Honestly I thinks like that are best saved for cinematics as you have more control over the camera angles to point people to where the interesting stuff is happening.
Comment
-
Originally posted by MonsOlympus View PostEach object does have a blur setting but this motion blur seems to only work when the camera is rotating, it doesnt even seem to work when someone keeps the camera straight and runs. Perhaps its some kind of optimization or I just havent got the settings right.
You would probably be a fair way away to be able to see the full nuke explosion, upclose you wouldnt want to be a player because you wont last too long. Honestly I thinks like that are best saved for cinematics as you have more control over the camera angles to point people to where the interesting stuff is happening.
Comment
-
I was looking at this:
http://www.codekisk.com/unreal/ut3/s...lureffect.html
It seems that tweaking the CameraTranslationThreshold and setting FullMotionBlur to false would be a step toward what I would like to achieve.
Comment
Comment