Announcement

Collapse
No announcement yet.

MotionBlurPC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Oh glad to hear you got it working dude, I was alittle worried there. I did look into forcing the ini value but do far I havent found anything, Im thinking there might even be a level of protection there from script access. Then again Im probably just missing something, I should have another version up soon with acouple of options on a UI.

    I ended up going with 2 options, 1 for strength which controls basically blur/max blur and 1 for thresholds which control rotation/translation thresholds. Its wierd though unlike some blurs this only seems to work on rotation even when its set really strong and the treshold has plenty of give, like running in a straight line as long as you dont move the mouse it doesnt blur

    I wouldnt mind more of a radial blur as seen in UC2 perhaps so the edges of the screen are more blurred but all the time. A refresh is in there I think of sorts, like since blur is basically frames stored then mixed acouple of frames it seems this is the strength setting but I dont think thats really the right term. Theres also an interpolation of some sort so maybe thats the one which determines the interval at which the frames are stored at, like a refresh.

    Anyways some pics to go along with this rant.

    [screenshot]http://www.unrealtechnology.com/media/upload/Image/ue2x_teleport.jpg[/screenshot]
    [screenshot]http://www.unrealtechnology.com/media/upload/Image/ue2x_speed.jpg[/screenshot]

    See these seem to be more radial blurs and are called such on this page: http://www.unrealtechnology.com/feat...=past-versions
    I cant help but feel there should be more post processing effects in the list for UT3. While the ambient occlusion one shown recently is awesome it would have been nice to have access to these other ones if they are indeed part of the current engine and not used in UT3.

    [screenshot]http://www.unrealtechnology.com/media/upload/Image/ue2x_concussion.jpg[/screenshot]

    This one Im thinkin this one might be happening at a buffer level, the camera shakes could be making that pattern. Maybe if I play with the settings and add some shakes I can get something similar with this motion blur.

    Unfortunatly Uscript only goes so far and while I could try to add some more unique effects with script I dont think its really possible to get anything of worth. Itd really have to be done at the native level so for now, adjusting bloom, depth of field and motion blur seem to be the only options for modders. But hey I could be wrong

    Leave a comment:


  • replied
    Which folder did you put the mutator in?

    When playing, go to Instant Action, setup the game, and be sure to enable the mutator.

    Leave a comment:


  • replied
    it seems that i just shouldnt have motion blur
    i managed to get ut3 back working and i downloaded version 1.2 but nothing


    oink, nvm its working now

    thanks for the mut btw

    Leave a comment:


  • replied
    Yeah the mutator code is only run when the mutator is actually on, so I doubt the issue is with the mutator and could explain why you were having problems before.

    You could try turning motion blur off in the ini or perhaps you did something in there which could be causing the problem.

    Leave a comment:


  • replied
    It's not the mutator. You probably put a file in the wrong place, or are perhaps having issues with a patch/hardware.

    The 1.2 patch is out (which this mutator works fine with). Try it, and some different GPU drivers, and make sure no outside application (Rivatuner, nHancer) is forcing any driver settings.

    Leave a comment:


  • replied
    aww god, at first i had no motion blur, NOW I CANT PLAY THE GAME
    today i got bored and wanted to play a match with the bots and motion blur ( i thought it might work now even though i didnt do anything) - i start the game and it CRASHES to windows. i deactivate the mutator, restart game, stil crashes after loading screen.
    I now deleted the mutator from folder and the game still crashes :|
    can you please tell me wtf is happening here ?

    Leave a comment:


  • replied
    It's not "blur" but it's "motion blur." It's why Pixar and all the other animation studios spend a lot more time in render farms to render with motion blur, global illumination (to an extent), etc. It's a feature which film has naturally, and is thus mimicked in 3d animation and games.

    Leave a comment:


  • replied
    I do agree somewhat anuban but there are also games which are very dated now so dont look realistic but have more realistic gameplay, which one determines a simulator though is it graphics or gameplay?

    Leave a comment:


  • replied
    hey hey...if i wanted reality, i'd play cod4 (which is FAR from realistic, but w/e) and i'd play with it on in competition, which i don't do :P


    i only responded to realism because someone threw it in my face.


    don't get me wrong, i'm not knocking this mod, i think its really cool. i was just baffled at how people were actually ASKING for blur. thats all :P

    Leave a comment:


  • replied
    ^^^ Well to be fair a game can look realistic as heck ... its the gameplay that determines the level of reality. Just think of games in the distant future that will enable us to pretend we are characters like Neo and Morpheus and do all kinds of crazy metaphysical stuff in a totally real looking virtual world. Or even the holodecks of STNG. So the graphics can always stand to be better until we reach realism but what companies will have to always refine is the gameplay.

    Leave a comment:


  • replied
    Well I always thought that games were there because people wanted to get away from reality for a few hours, but hey things change I guess

    Leave a comment:


  • replied
    Yes, why render reality perfect? It gets boring.

    Leave a comment:


  • replied
    Indeed! It is possible to adjust this so it doesnt work when you turn only when you go above a velocity though similar to being in a car I guess so there are ways to make it more realistic if you like. Mind you alot of these effects are purely to show off not to achieve more realism, you can do some really interesting things like make it black and white or add 10x bloom with super corona's and what not so it does give more artistic control over the look of things

    Leave a comment:


  • replied
    Originally posted by MonsOlympus View Post
    lol yes I think I explained the difference between object based motion blur and a full screen effect earlier in the thread.

    Hop in a car and look down at the ground while its moving

    thats because you're going really fast though.


    if you run and turn around, you won't see anything blurry . not till u start getting tired anyway lol

    Leave a comment:


  • replied
    Originally posted by Uriop View Post
    btw, you do realize that motionblur isn't exactly realistic right? not sure who sold you that junk to you. go ahead, stand up, and turn around quickly, tell me if you become blind as a frog as you do in these games.

    i don't see bloom in real life either, unless its like really foggy with sunlight bouncing everywhere.
    lol yes I think I explained the difference between object based motion blur and a full screen effect earlier in the thread.

    Hop in a car and look down at the ground while its moving

    Leave a comment:

Working...
X