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"Aliens" Colonial Marine Weaponry (Smartgun and Pulse Rifle Editor Screens, NO DL)

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    #31
    Originally posted by Green_Day_584 View Post
    and besides:

    1. the LG sucked.
    2. lighting gun? wtf? (Bardock, i suggest you edit that... lol )
    ...No comment...This is the real Unreal Friend Com...Thx for the help. Go to...

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      #32
      Originally posted by Death Dream View Post
      Since no one is really addressing the problem, convert your weapon into a OBJ and I will take a look at it with Maya if you want.

      ~Death Dream~
      Alright, I'll do that later tonight. Thanks.

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        #33
        I dont know have anyone asked, are you going to make double pulse rifle ?
        And when it is about to be released ???

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          #34
          Nice work

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            #35
            Well, I am currently working on another project. A smaller one so I can get down the process of getting Blender Objects to work in-game. It's not a very commonly used program in the game industry due to it's pretty steep learning curve and, as a result, there's very little support for porting to UT3.

            Hopefully it will be out within a month or so, but maybe longer. I am kind of wanting to include the Dropship and APC as well as a standard Shotgun. I'm omitting the Flamethrower, since I am working on a different flamethrower at the moment, and 2 would just be redundant.

            Dual Pulse Rifles? Like, dual wielding them? Doubtful, sry. I just feel that the grenade launcher plus the ability to go full auto and deal quite a bit of damage with just one would make it overkill.

            Now, if someone makes a mod that allows duel-wielding of all weapons, then that's all you'd need...

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              #36
              Now weapons, later alien, predators and marines models, much later whole levels and in several months we will see AvP Mod for UT3 . That would be so COOL . Great work, Good luck Mistress

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                #37
                I'ts been a long time, how's project out there ??

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