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    DM-Tokay_Towers_BETA + PS3 ver.

    Name: DM-Tokay_Towers
    Version: Beta 1
    Compatiblity: UT3, 1.1 patch
    Description: Long abandoned subterranian water works that have been reopened and retooled the purpose of death match. This is a re-envisioning of the classic Quake II map of the same name. Bots are fully supported and ready to rock!
    Comments: Supports 6-8 players easily, more than that and it gets pretty frantic. This is my first UT3 and I hope you guys like it! Feel free to review and comment on any changes you feel would make this a better map. Thanks!













    Credits: I credit id software with intially making a great map (back in the day), and Epic with making the UT3 that can finally show off that map as I personally think it should look now. I also want to thank my bro ria.enigma for helping me playtest it and work out the really obvious bugs for the most part.

    Homepage: I can be found at http://www.ut3modding.com/ as well as here and www.quakecon.org.

    Download:

    http://files.filefront.com/Tokay+Tow.../fileinfo.html

    or

    http://rapidshare.com/files/85594856..._BETA.zip.html



    PS3 version - http://files.filefront.com/DM+Tokay+.../fileinfo.html




    ps. sry admin, i wasn't aware we need a format or i would have tried to get it right the first time.........my bad.

    pss. thank you very much Anuban UT2 for cooking the PS3 version!

    #2
    Bah, photobucket is blocked on our corporate network so I'll see the screens later
    I actually remade Tokay's for UT99, nice map.
    If u thinking of doing other Q2 maps, I remade about 6 out of 8 of them for UT99, you could use them for scaling / ideas

    Comment


      #3
      You will probably want to edit your OP and use the correct format for presenting content to the community:

      an example:
      --------------------------------------------------------------------------------------
      1. Name: DM-Islands
      2. Version: Beta 2
      3. Compatibility: UT3, 1.1 patch
      4. Description: Liandri's multi trillion dollar plan to make a new livable habitat for the ever growing human population has failed. Since then, it has been outfitted with the weapons and spawners for the Unreal Tournament
      5. Comments: Only 8 player starts, so set player amounts accordingly. Also, I don't have any health pickups yet, it's on my list though.
      6. Screenshots: (then show photos using the correct tag not links ... look around in other threads and you'll notice the pics show up. I forget what tag to use ... [shot] maybe but someone will know)
      7. Credits: Myself, Epic
      8. Homepage: http://www.freewebs.com/impactmapping/index.htm
      9. Download:
      -------------------------------------------------------------------------------------
      Do this before a mod comes by and gives you a reminder. It is neater anyway.

      Comment


        #4
        the pictures look really good... but plz listen to anuban suggestion...; )

        Comment


          #5
          I have all CreepyD's Q2 remakes for UT1, and they are great, although my favourite Q2 map - The Edge was a bit too large in scale. Anyone remaking this one for UT3?

          Comment


            #6
            redone for format of these forums.....now it should be right.

            Comment


              #7
              Originally posted by Neocane View Post
              redone for format of these forums.....now it should be right.
              Good job ... I'll comment on the map shortly ... its been a busy day.

              Edit: Not bad at all ... especially for your first map ... this is a difficult map and it takes some getting used to but after a few minutes I was pretty comfortable and having a good time. Bots are good and I appreciate that. I like the underwater stuff ... having to get the stinger but I think there is too much water and it inhibits the flow ... also the map needs to be a bit tighter .. I had five bots loaded but there were plenty of times I really had to search to find a fight ... maybe one or two good sized areas with powerups that promote having to meet up and that way the fighting is more constant and keeps the user in the map longer. As far as other technical graphic issues you may want to experiment with your light more to create greater contrasts and have a few dimly light areas. Also some lifts start underwater requiring the user to have to jump down which may disrupt flow so you may want to rethink that approach. Anyway this is a good fun map that has a nice consisitent look and feel (there may need to be a bit more color contrast/variation but that is something you can experiment with ... take a look at Setheran's Downpour and also look at Arsenal and Diesel on the retail side to get some more ideas ... weapon layout and pickup selection and placement was also good. With a little work will be a keeper for certain. Good job and I look forward to your next beta.

              Comment


                #8
                i will most definetly address all comments (as much as possible) so that everyone will enjoy this map. i would like to, however, stay as true to the original layout of the map as possible. so if i don't address any requests or comments, it's not because i'm not flexible or being obstinate, it's simply because i personally feel it would detract from the original feel of the map that i enjoyed so much with the original Quake II crowd.

                ... having to get the stinger but I think there is too much water and it inhibits the flow
                i'm sorry, but your very first request is one i can't change. the water in this map is the same as the water level in the original.

                ...... also the map needs to be a bit tighter .. I had five bots loaded but there were plenty of times I really had to search to find a fight ... maybe one or two good sized areas with powerups that promote having to meet up and that way the fighting is more constant and keeps the user in the map longer.
                do you mean smaller? again, i have matched (numerically) the size and shape of the original map and thats not subject to change.


                As far as other technical graphic issues you may want to experiment with your light more to create greater contrasts and have a few dimly light areas.
                now that i can do with no problem at all! hehe i've seen more than a few map reviews that said over and over "too dark this, too dark that", so i figured intially i would make sure it wasn't too dark overall. i would be happy to "tone it down" and darken it here and there.


                Also some lifts start underwater requiring the user to have to jump down which may disrupt flow so you may want to rethink that approach.

                again, they are the same as the original map and structurally just not going to change, sorry. finally in response to the very first review, i thank you very much, i really appreciate your time and it wasn't wasted. i will tweak it as much as i can but i'm staying true to the original size and structure of the map. weapon and pickup placement is also true to the original map, but i feel less stringent about changing those if need be. any suggestions regarding "more" or "less" pickups either way, or lighting and material changes will be addressed, as well as lift or tram speeds being slower or faster. thanks again for your review and time as well! and thanks for the kind words!

                ps. i will cook this map for ps3 as well, or request that AnubanUT2 do it for me since he so graciously volunteered.

                Comment


                  #9
                  Okay I see now this is based off of a Quake map ... totally missed that ... and now I see why you are so reticent to make certain changes. No prob at all. Whenever you are ready I will cook this for you no problem. Just let me know me and send me the file I need.

                  Comment


                    #10
                    will do! and i'm glad you understand why some changes i won't hesitate to make while others are kinda redundant to a "remake".

                    Comment


                      #11
                      Check your pm Neocane ... I sent you an important pm that will hopefully benefit you.

                      Comment


                        #12
                        PS3 link not working...

                        Comment


                          #13
                          Originally posted by OCK View Post
                          PS3 link not working...
                          Looks like he copied the link in correctly ... here you go:

                          http://files.filefront.com/DM+Tokay+.../fileinfo.html

                          Comment


                            #14
                            Thanks for the updated link.

                            Comment


                              #15
                              Originally posted by OCK View Post
                              Thanks for the updated link.
                              You're welcome.

                              Comment

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