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DM-Vortex Rikers, Work in progress (Pics) (No download)

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    DM-Vortex Rikers, Work in progress (Pics) (No download)

    Well, im working in a massvie project. Im doing a remake of unreal 1...

    By now im remaking the maps and use them as DM Maps, ill show you one pic of the project.

    BEFORE



    AFTER



    Do you like it?

    I got much work to do....

    I hope you like it.

    EDIT!

    Updated with more pics of the finished prisioners room




    EDIT 2!

    Ok, fixed the problem with the lighs, add postprocess and darker style.

    #2
    Hmmm, sick. I like the conversion. Well if it's something you really want to do, then go for it! Enjoy remaking this map, and I'm sure it'll come out being a perfect map! Good luck on this project.

    Comment


      #3
      Well, not even the part shown in the image is finished. It need more postprocess and volumetrics and effects, and emitters etc etc. Anyway, thanks!

      Comment


        #4
        Hey, you said you're working on a massive project. I guess if this map means something to you, it already shows promise. So yeah man, I'll keep a watch on how far you progress alright?

        Comment


          #5
          I loved Unreal, this looks promising so far.

          Comment


            #6
            A remake of Unreal with this engine OMGZ
            That's so cool, dude.
            Are you also remaking the monsters ? I would see the Titans and Nalis again in a brand new look ^^.
            I'm looking forward for this project.

            Comment


              #7
              Thanks a lot!

              Im not good at 3dmax, so i cannot do the monster nor the nalis, skaarjs, titans, mercenaries, brutes, cows, etc etc. So im looking for someone who could do the monster models.

              Anyway, i need to know how to add bots and enemies in the level, like in the unrealed 1 (very simple, add the monster, properties, select the ai, and all ready)

              I hope someone could explain me how to do that...

              Comment


                #8
                there was a project for ut2k4 like this, sadly they didnt come far, nyleve falls was the last they did, i hope this wont fail at all :P

                Comment


                  #9
                  With your support, ill do it!

                  Comment


                    #10
                    Hell yeah, that's the spirit! Kick some ***! Take it out on the map! XD

                    Comment


                      #11
                      Updated with more pics of the finished Prisioner room Hell Yeah F*** you all!!! xD lol

                      Comment


                        #12
                        Well, honestly, I like the original better.

                        UT3 has awesome light capabilities and I don't see you using them at all. The map currently is way too bright. You should compare the pictures again. You need more colors.

                        Also, I think the ceiling is covered with red-brownish pipes. In your pic it looks like you thought they were lights, but where is the point in hanging lights over lights? I would have used some rusty static scaled down pipe meshes.

                        Sorry, just trying to help you, but I think there's still enough room for improvement.
                        I'm not saying I can do it better, I just want to see you reach Epic class

                        Peace & good luck!

                        Comment


                          #13
                          hmmmm it hink ur right, i didnt noice the red-brownish pipes in the ceiling xD.

                          Im fixing it, suplmenting with pipes from an hu_deco package.

                          But i think its dark enough, but ur right, it need more colors, in the lower supports lights...

                          Thanks for the advices!!! Fixing it!

                          Comment


                            #14
                            Oooooook, updated, new pics, dixed the "problem" with the ceiling lights, darker room and so on.

                            And sorry, but i want to keep the grey, tetric style, after all, its my remake ^^.

                            Anyway, all of you could say if i recover the colours or if I keep the grey style.

                            Comment


                              #15
                              To dark, you've made it look like Deck now, look for more resources in UEd that may fit better.

                              Comment

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