CTF-1on-Gong! <--download link (beta1)
The gargoyle doesn't like people stealing Field Lattice Generators.
He also doesn't like the sound of a gong. Punish him using a gong near him on your way back.
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This is essentially the first map shown in 3D Buzz's tutorial.
i have modified it in many ways to make it a CTF map.
The linked file is the UNPUBLISHED version but you can simple extract it in your published\cookedpc\custommaps\
I have plan to increase the rooms size to make it 3v3 CTF. but first i need you guys to test out this beta version and help me out sorting some of the problems im having.
in editor game:
[screenshot]http://img132.imageshack.us/img132/1381/ineditormj1.jpg[/screenshot]
in real game:
[screenshot]http://img112.imageshack.us/img112/6176/ingamewz9.jpg[/screenshot]
Things i used workarounds but i still wanna know what was wrong.
The gargoyle doesn't like people stealing Field Lattice Generators.
He also doesn't like the sound of a gong. Punish him using a gong near him on your way back.
========================================
This is essentially the first map shown in 3D Buzz's tutorial.
i have modified it in many ways to make it a CTF map.
The linked file is the UNPUBLISHED version but you can simple extract it in your published\cookedpc\custommaps\
I have plan to increase the rooms size to make it 3v3 CTF. but first i need you guys to test out this beta version and help me out sorting some of the problems im having.
- the dynamic gargoyle shadow resulting from the light representing the flames dont show unless you are really close. any fix?
- now THIS SUCKS. the NICE dynamic moving/jittering shadows (inc gargoyle's) that show in the "in editor game", do NOT show in the real game.
I used highest detail. then even tried settings highest detail using UT Tweaker 2.5
wtf? it doesn't matter if the map is cooked or not. - how do i tell bots to not use a path when carrying the flag?
- map size is 4MB (with packages) (1MB rar). why the hell it reaches 10MB (9MB rar) after cooking?
in editor game:
[screenshot]http://img132.imageshack.us/img132/1381/ineditormj1.jpg[/screenshot]
in real game:
[screenshot]http://img112.imageshack.us/img112/6176/ingamewz9.jpg[/screenshot]
Things i used workarounds but i still wanna know what was wrong.
- I created the whole red side. edit > select all > alt drag > 180 rotation
now after a few little edits, i have red and blue base working properly except:
the "subtractive" brushes (its a subtractive level) of red base are missing "sides" (walls/roofs/floors). the brushes are there. the polygons are there. only the surfaces are missing. rebuilding didnt help.
the newly created blue base is perfect. if I copy from current red base with missing "sides", i get a perfect copy of red base (with surfaces; with materials). but that one still remains surfaceless. why?
btw, i have just copied the surfaceless brushes, deleted them, put the copied in there.
- I have a gargoyle at the center of the map, emitting flames and blocking the only** way until a trigger is used.
the problem is that, I want the flames to to huge damage over time (almost kill) but not insta kill. So i used a Physics Volume (Damage per sec, cause pain, damage type fire) instead of a Kill volume.
now the problem is that, i can run/jump through that volume 95% of time without getting hurt! it only starts to damage the player if s/he stays in the volume for a second. The volume is pretty small; can be run past in less than a second resulting no damage. how do i fix this?
btw, i have used a killz volume at last cause i found out what is causing Physics volume not to damage.
If you look at physics volume code, it uses a "volume timer" to damage.
if you look at volume timer code, it uses a function which by design damages after 1 second and keeps doing that every second.
any simple workaround?
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