Happy New Year, everyone.
I have been working on my custom map for UT3 and I felt this was adequate for an alpha release.
I'm releasing as Alpha since I would like some feedback on ammo/weapon/pickup placement.
The layout of the map is such that I tried to keep it fairly simple.
As I was a UT2K4 player, I'm not a big fan of too many corners and such.
I also tried to have the map well lit, at least for a night-time map.
Bunker is made mostly with static meshes (except for the walls of the middle corridor).
Most meshes are in game meshes that were modified; and other meshes were either bought or downloaded (for free) from 3d websites
.
Also I have to thank Hourences for giving me his gate and fence model ^_^ (have to give credit).
Also the folks at quakenet #unrealed are the best. If anyone needs help, go there.
Anyways, enough rambling. Please be gentle








FINAL VERSION RELEASED - Download
http://utforums.epicgames.com/showth...7#post25221677
I have been working on my custom map for UT3 and I felt this was adequate for an alpha release.
I'm releasing as Alpha since I would like some feedback on ammo/weapon/pickup placement.
The layout of the map is such that I tried to keep it fairly simple.
As I was a UT2K4 player, I'm not a big fan of too many corners and such.
I also tried to have the map well lit, at least for a night-time map.
Bunker is made mostly with static meshes (except for the walls of the middle corridor).
Most meshes are in game meshes that were modified; and other meshes were either bought or downloaded (for free) from 3d websites

Also I have to thank Hourences for giving me his gate and fence model ^_^ (have to give credit).
Also the folks at quakenet #unrealed are the best. If anyone needs help, go there.
Anyways, enough rambling. Please be gentle








FINAL VERSION RELEASED - Download
http://utforums.epicgames.com/showth...7#post25221677
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