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VCTF-FeelGoodINC ITS DONE - FINISHED - DOWNLOAD NOW!!!

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    VCTF-FeelGoodINC ITS DONE - FINISHED - DOWNLOAD NOW!!!

    Name: VCTF-FeelGoodINC
    Version: 1.0 Final
    Players: 2 to 16
    Author:karmatized@gmail.com

    Dont mess with the bots, they know the map up and down and will play even when your not

    The map is based on the music video Feel Good INC

    The maps complete!!!

    Also yes the windmill has a realtime animated component shadow.

    This map is a keeper

    Download
    http://files.filefront.com/VCTF+Feel.../fileinfo.html

    Screenshot


    Sample of concept

    #2
    oh almost forgot still have to add simulated volumetric couds

    Comment


      #3
      wow !

      this is not like other's map of UT3
      I really like nice beautifull Color map like this
      cant wait for more map from you like DM WAR map too

      Comment


        #4
        Looooove the song. Downloading the map now, i'll get back to you xD

        Comment


          #5
          Updated, Better then ever and fully playable, Bots are perfectly evil and do there jobs. Windmill innards are fully usable.

          Comment


            #6
            Originally posted by karmatized View Post
            Updated, Better then ever and fully playable, Bots are perfectly evil and do there jobs. Windmill innards are fully usable.
            Cool man .... this really looks sweet and I was just waiting for complete bot pathing before I tried it out. That is really critical for CTF maps even beta ones. Thanks.

            Comment


              #7
              yeah thanks now im gonna tackle some volumetric clouds. or at least fake em but as it stands the map is 100 playable as is

              Comment


                #8
                couldn't you just fake the clouds with a really hugely scaled particle emitter? Just a passing thought...

                Really good work on this map, love the colors... Nice and refreshing to have the colorful maps that keep springing up. Can't wait for full release.

                Comment


                  #9
                  actually im past that, all i really needed the volclouds for was to break that horizon line, which i just fixed with a series of static images around the map of big fluffy cumulus clouds

                  Comment


                    #10
                    It's pretty fun, but kind of small and simple, what you could do, is make the tower as the other teams base, and have cicadas/raptors on the windmill island and on top of the tower. There also yould be a route ontop of clouds, jumping from a cloud to another to reach the the other base.

                    Edit. You could also possibly have the city as a skybox/on the bottom. If the Towers design is too hard, i can sketch it out for you ;p

                    Comment


                      #11
                      updated , now with faked volumetric cloud arena to hide horizion line, windmill window edges fixed so no more little jumping when trying to peek out them trying to snipe, and also you will notice what look like pidgons or doves flying along side the island in the sky.

                      Oh yeah and tree's have light leaf emision

                      Comment


                        #12
                        I'll go take screens
                        Also, I already drew the towers' concept, and now I'm going to draw the inside area.
                        Don't worry, I really don't care if you use them or not, i just need something to do.

                        Edit. Screens!


                        Comment


                          #13
                          the only thing that bothers me about the 2 tower thing is its way to much like facing worlds and doesnt match the original theme of the map, the single tower in the middle being a control spot, sniper deemers, and a great way to avoid getting killed by shortcutting through tower.

                          thanks for the higher screenshots this sucker takes so much of my time, now im doing some detailing on texture matertials

                          Comment


                            #14
                            No problem, but the thing is, maybe we need a good facing worlds remake (well, another one). Also, you could possibly make 2 maps with the same theme, and see which one is liked better. I'd do it myself, but i have no intentions to learn to map for UE3 as i already have problems getting models ingame.

                            Comment


                              #15
                              fair enough, but one thing at a time, lol let me knock this one out of the way first, lol

                              Comment

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