Name: UTMultiTeam
Version: ALPHA 0.1 (ie there are outstanding issues to be fixed, see below)
Compatibility: UT3 Patch 1.1
Download: http://www.modfight.com/utmt/UTMultiTeam-ALPHA-0.1.zip
Description:
UTMultiTeam is a mod which brings classic 3-way and 4-way team deathmatch to UT3. It replaces all elements we could think of with multi-team equivalents including weapon skins, player skins, the HUD and scoreboards. In future releases, it aims to provide a classic domination gametype as well. Notably, deaths from changing team or leaving the game no longer penalise your team as they do in vanilla UT3.
Comments:
Well, here it is. I'm not entirely sure about releasing the mod in its current state, given that it still has some issues (you'll find out what if you look a bit further down this post). However, the core gameplay is in place and some friends and I have successfully played some online bouts against one another so it does work! I'm releasing this now since I'm not sure how much more time I'll have to work on this in the short-term and I'd rather give people the chance to play and test it than let it sit around gathering dust. Long-term I'm aiming to fix many of the current issues. Don't let that rant put you off trying it though, it all works well enough!
Consider yourselves our little guinea pigs. So, without further ado... here's UTMultiTeam!
Screenshot: Check out this thread for many in-development screenshots. EDIT: Oh, go on then, have one or two


Credits:
Special thanks to Lotus, for kindly letting us use his CustomUT team color materials and code. Also, many thanks to 8-4-7-2, for lending me clan rSu's server for testing. This mod is the work of Catalyst.
Homepage: None, currently.
Feedback:
Feedback would be particularly valuable on the gameplay: are the colors right? Too dark? Too bright? Is there anything noticable we've missed? Compatibility with different mutators would be interesting to know as well - please try and break it! Then let us know what went wrong
. If you notice something that looks wrong, then please take a screenshot and show us.
From a mod author perspective, we would very much appreciate it if authors who want to us this mod as a base for their multi-team mods could take a look at the codebase and let us know if there's anything they'd like changing. We're very open to providing new features if they fit with what the mod's trying to do and if anything we've coded is too restrictive or convoluted, let us know - we might agree with you and fix it
But above all, enjoy yourselves!
Known Limitations:
Known Bugs:
Planned Future Features:
Version: ALPHA 0.1 (ie there are outstanding issues to be fixed, see below)
Compatibility: UT3 Patch 1.1
Download: http://www.modfight.com/utmt/UTMultiTeam-ALPHA-0.1.zip
Description:
UTMultiTeam is a mod which brings classic 3-way and 4-way team deathmatch to UT3. It replaces all elements we could think of with multi-team equivalents including weapon skins, player skins, the HUD and scoreboards. In future releases, it aims to provide a classic domination gametype as well. Notably, deaths from changing team or leaving the game no longer penalise your team as they do in vanilla UT3.
Comments:
Well, here it is. I'm not entirely sure about releasing the mod in its current state, given that it still has some issues (you'll find out what if you look a bit further down this post). However, the core gameplay is in place and some friends and I have successfully played some online bouts against one another so it does work! I'm releasing this now since I'm not sure how much more time I'll have to work on this in the short-term and I'd rather give people the chance to play and test it than let it sit around gathering dust. Long-term I'm aiming to fix many of the current issues. Don't let that rant put you off trying it though, it all works well enough!

Screenshot: Check out this thread for many in-development screenshots. EDIT: Oh, go on then, have one or two



Credits:
Special thanks to Lotus, for kindly letting us use his CustomUT team color materials and code. Also, many thanks to 8-4-7-2, for lending me clan rSu's server for testing. This mod is the work of Catalyst.
Homepage: None, currently.
Feedback:
Feedback would be particularly valuable on the gameplay: are the colors right? Too dark? Too bright? Is there anything noticable we've missed? Compatibility with different mutators would be interesting to know as well - please try and break it! Then let us know what went wrong

From a mod author perspective, we would very much appreciate it if authors who want to us this mod as a base for their multi-team mods could take a look at the codebase and let us know if there's anything they'd like changing. We're very open to providing new features if they fit with what the mod's trying to do and if anything we've coded is too restrictive or convoluted, let us know - we might agree with you and fix it

But above all, enjoy yourselves!
Known Limitations:
- Vehicles are not yet team colored, although there is some provision for that in the current version
- Players vs Bots is not handled at all
- If you create a sub gametype with more than 4 teams, the team change GUI box in the mid game menu will not appear, since it is based upon the message box mechanisms and is only allowed four buttons.
- The translocator is not yet colored to teams.
- HUD items for team games such as CTF or WAR that indicate the current status of the flag and such will not appear correctly yet
- Team portaits will not yet be colored to their team. This is a limitation of the methods used to color players' skins, since the engine does not take into account materials added to the players' meshes after they have been set up initially.
- No thought has yet been given to the server browser, it may or may not work.
Known Bugs:
- Redeemer HUD is red for green and gold teams when in flight
- Regression to the default IronGuard character is fairly common. We know why this is and aim to fix it in a future version
- Pressing escape in the in-game Change Teams dialog box randomly switches the player to a new team instead of cancelling the switch altogether.
- Spectators see some skins wrongly, including ultra-brite glowstick mode in some cases
- There is a potential bug whereby skins loaded at the start of the round are not colored correctly
- Spectators may have trouble switching between players to view using primary fire.
- When performing a seamless travel between levels and changing NumTeams, some teams may still exist after the transition and provide "phantom" HUD elements amoung other effects.
Planned Future Features:
- Classic Domination gametype
- Announcements for the Green and Gold teams
- Team color materials for vehicles
- Colored translocator
- Fix regression to the default character so often when changing teams in online play.
- Better configuration options
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