It seems you typed the sound paths wrong and they cant be found.
Dont know about the errors, your uncompiled gib scripts should look something like this:
Dont know about the errors, your uncompiled gib scripts should look something like this:
Code:
class UTGib_RodentTorso extends UTGib_Rodent; defaultproperties { GibLightEnvironment=GibLightEnvironmentComp HitSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_GibLarge_Cue' GibMeshesData(0)=(TheStaticMesh=StaticMesh'CH_DHRodents_Gibs.Mesh.UTGib_Torso',DrawScale=1.100000) Components(0)=GibLightEnvironmentComp Name="Default__UTGib_RodentTorso" ObjectArchetype=UTGib_Rodent'UT3_Family_Rodent5.Default__UTGib_Rodent' }
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