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TitanTeamFixUT3[Beta21][Updated:30-4-08]

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    #91
    Was TTF still in serveractors when you first put on this new version? That might explain the overriding of min players; what TTF does is backup the original min players value, and then adjusts it throughout the game to add bots when needed.

    The shuffling thing seems to be a problem with BTA, I've notified BattleMode about that; as for shuffling before travel, I think it does that when you have it set to ST_MatchEnd but the default character bot thing sounds like a bug.
    I think I know the problem with that, will code an update now.

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      #92
      Originally posted by Shambler View Post
      Was TTF still in serveractors when you first put on this new version? That might explain the overriding of min players
      Yes I did leave it in there, I wasn't sure if I was supposed to take it out.

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        #93
        Here you go:
        http://homepage.eircom.net/~JBarrett...v1.0beta15.rar

        Let me know if that fixes the default-character bot problem.

        EDIT: As for the serveractor bit, TTF should have automatically removed it (double check that); but re-test TTF (by changing map or restarting server) to make sure that it does backup min players now.

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          #94
          Originally posted by Shambler View Post
          Here you go:
          http://homepage.eircom.net/~JBarrett...v1.0beta15.rar

          Let me know if that fixes the default-character bot problem.

          EDIT: As for the serveractor bit, TTF should have automatically removed it; but re-test TTF (by changing map or restarting server) to make sure that it does backup min players now.
          Thanks dude, if I'm ever in Ireland I'll buy you a beer.

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            #95
            Originally posted by Shambler View Post
            Here you go:
            http://homepage.eircom.net/~JBarrett...v1.0beta15.rar

            Let me know if that fixes the default-character bot problem.

            EDIT: As for the serveractor bit, TTF should have automatically removed it (double check that); but re-test TTF (by changing map or restarting server) to make sure that it does backup min players now.
            I'm still having both problems.

            Edit: I looked in UTengine.ini and it appears that the serveractor was removed.

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              #96
              Originally posted by Shambler View Post
              as for shuffling before travel, I think it does that when you have it set to ST_MatchEnd but the default character bot thing sounds like a bug.
              It may shuffle at the end of the match, but during travel the bots are removed and replaced at the beggining of the next map

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                #97
                Oh right, well I think UT does that anyway? (judging by the UT bot code)
                Perhaps test the bot thing again with ShuffleTeams=ST_Disable, just to confirm.

                I'll take a look and see what's going on with min players.

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                  #98
                  Originally posted by Shambler View Post
                  Oh right, well I think UT does that anyway? (judging by the UT bot code)
                  Perhaps test the bot thing again with ShuffleTeams=ST_Disable, just to confirm.

                  I'll take a look and see what's going on with min players.
                  Roger that, i'll let you know.

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                    #99
                    I think I've found the problem for min players, here's an update for that:
                    http://homepage.eircom.net/~JBarrett...v1.0beta16.rar

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                      Originally posted by Shambler View Post
                      I think I've found the problem for min players, here's an update for that:
                      http://homepage.eircom.net/~JBarrett...v1.0beta16.rar

                      The minplayers problem is fixed.

                      If the player shuffle is disabled the problem with bots looking like default character goes away.

                      Edit: The earlier version of TitanTeamFixUT3 that was set up as a server actor didnt have the problem with bots looking like default character.

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                        Ok I'll have a look at that problem in a short while Thanks for testing this.

                        Comment


                          Ah, I left out a couple of lines of code when adding my fix for the default-character bots, try this version:
                          http://homepage.eircom.net/~JBarrett...v1.0beta17.rar

                          Comment


                            Originally posted by Shambler View Post
                            Ah, I left out a couple of lines of code when adding my fix for the default-character bots, try this version:
                            http://homepage.eircom.net/~JBarrett...v1.0beta17.rar
                            Still no luck with the default character bots. If I might make a suggestion, perhaps you can let it allow the bots currently in game to travel with you to the next level like they do with the st_disabled setting, instead of dropping them right before server travel and getting new bots on the next map. Perhaps that is the key.

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                              Your probably getting sick of me . I was testing this with several people on the server and noticed that when botsbalanceteams was true, it would always have an xtra bot or 3 and the teams were almost always unbalanced. When it was set to False it would lmost always balance teams with only one bot and no bots when teams were balanced.

                              It seemed to get confused as people were coming and going.

                              EDIT: I'm gonna try the IA_TeamDeath setting since this is BFA is a round based gametype and see if it makes any difference.

                              Comment


                                Originally posted by Captain_Tea View Post
                                Your probably getting sick of me . I was testing this with several people on the server and noticed that when botsbalanceteams was true, it would always have an xtra bot or 3 and the teams were almost always unbalanced. When it was set to False it would almost always balance teams with only one bot and no bots when teams were balanced.

                                It seemed to get confused as people were coming and going.

                                EDIT: I'm gonna try the IA_TeamDeath setting since this is BFA is a round based gametype and see if it makes any difference.
                                Tried the IA_TeamDeath setting and still behaves similar, its like it works once or twice when botsbalanceteams=true and then starts leaving more and more balancer bots in and teams weren't balanced even when minplayers exceeded 4.

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