It's just the way the mod is structured, the central actor controlling the team balancer is not derived from a mutator class, because in UT2004 it didn't always need to hook in to mutator function calls (it currently does always need such calls in UT3, but that may change in the future).
I've taken a look at the webadmin code and it appears to force a level switch without making a call to the usual UT3 level switch code; that appears to be breaking something I added.
A quick fix is to add TitanTeamFixUT3.TTeamFixMut to the mutator list; in order to add that from webadmin, you will need to add this to UTTitanTeamFixUT3.ini:
Let me know if that sorts it out.
I've taken a look at the webadmin code and it appears to force a level switch without making a call to the usual UT3 level switch code; that appears to be breaking something I added.
A quick fix is to add TitanTeamFixUT3.TTeamFixMut to the mutator list; in order to add that from webadmin, you will need to add this to UTTitanTeamFixUT3.ini:
Code:
[TTeamFixMut UTUIDataProvider_Mutator] ClassName=TitanTeamFixUT3.TTeamFixMut FriendlyName=Titan Team Fix - Mutator Module Description=Required to get Titan Team Fix working with UT3 WebAdmin GroupNames= UIConfigScene= bStandaloneOnly=False bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False
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