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TitanTeamFixUT3[Beta21][Updated:30-4-08]

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    #76
    It's just the way the mod is structured, the central actor controlling the team balancer is not derived from a mutator class, because in UT2004 it didn't always need to hook in to mutator function calls (it currently does always need such calls in UT3, but that may change in the future).


    I've taken a look at the webadmin code and it appears to force a level switch without making a call to the usual UT3 level switch code; that appears to be breaking something I added.

    A quick fix is to add TitanTeamFixUT3.TTeamFixMut to the mutator list; in order to add that from webadmin, you will need to add this to UTTitanTeamFixUT3.ini:
    Code:
    [TTeamFixMut UTUIDataProvider_Mutator]
    ClassName=TitanTeamFixUT3.TTeamFixMut
    FriendlyName=Titan Team Fix - Mutator Module
    Description=Required to get Titan Team Fix working with UT3 WebAdmin
    GroupNames=
    UIConfigScene=
    bStandaloneOnly=False
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    Let me know if that sorts it out.

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      #77
      yep, now it appears in the Mutator panel and survives a levelchange via Webadmin

      thx a lot

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        #78
        Good to know Ta.

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          #79
          any more work on this one to get it to full release stage?

          Comment


            #80
            Nope I haven't done more work on it, haven't done much UT3 work at all for a while now (can count on one hand the total number of times I've played the game as well).

            To really get a proper release of TTF I think I will need to make a request for a few changes in an upcoming UT3 patch, because there are many problems I've encountered with UT3 so far which I can't fix through this mutator.

            I'll go over the code and make up that request list now so I don't forget later; with luck, I'll be able to get the changes added and will be able to continue once the relevant patch is out

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              #81
              I've been using this with Battle Freezetag Arena and it seems to be working good . I was wondering tho how do I set it up so that bots will balance teams?

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                #82
                TTF doesn't do anything with bots at the moment, a lot of bot stuff appears to be hard-coded and I haven't fully examined the bot handling code.

                I'll take a closer look and see if it can be implemented; if it can be implemented, I'd expect it to be a temporary feature as I reckon future patches would change how bots work and break it.

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                  #83
                  I think I can implement this; you basically want it so that bots will only be added so as to keep the teams at an even number, yes? (such that there will only ever be one bot in play)

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                    #84
                    Originally posted by Shambler View Post
                    I think I can implement this; you basically want it so that bots will only be added so as to keep the teams at an even number, yes? (such that there will only ever be one bot in play)
                    Basically yes. I have the minimum players set to 4. Currently when the # of people exceeds 4 I want a bot to hop in to keep the teams even . Thanks

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                      #85
                      You set MinPlayers using the 'NumPlay' commandline setting right?


                      Here is the (untested) update, the setting is off by default (you can set it in the .ini):
                      http://homepage.eircom.net/~JBarrett...v1.0beta13.rar

                      Note that this version of TTF is run entirely as a mutator now, it will remove itself from the ServerActors list and will also work with webadmin now, there is also a new .u file you need to install (UnrealScriptTools14.u).

                      Let me know if that works

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                        #86
                        Insta-release of a tiny update I forgot to make it take joining players into account:
                        http://homepage.eircom.net/~JBarrett...v1.0beta14.rar

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                          #87
                          Originally posted by Shambler View Post
                          You set MinPlayers using the 'NumPlay' commandline setting right?

                          Let me know if that works

                          Yes in my command line.

                          Thank you very much!!!

                          Comment


                            #88
                            I tested the new version and I found that it overpowers the minimum players setting so when only one person is on there is only 1 bot even tho i have it set to 4 minimum. I also noticed in Battle Freezetag Arena that all the bots get replaced every round when 1 team scores instead of just at the end of the map.

                            Thanks for all your hard work

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                              #89
                              Originally posted by Captain_Tea View Post
                              I also noticed in Battle Freezetag Arena that all the bots get replaced every round when 1 team scores instead of just at the end of the map.

                              Thanks for all your hard work
                              I read your text file more and changed shuffle setting to ST_MatchEnd and problem solved .

                              Comment


                                #90
                                I noticed another minor prob, after map switch all the bots look like the default character. Perhaps you can make the teams shuffle just before travel instead of just after travel, not that I know what I'm talking about

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