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DM-SiegeReactor (update Jan 30) [Beta7] [PS3&PC DL Link] please rate

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  • replied
    Okay, just tried this newer version and it's a lot better. Weapon placement may need a bit more tweaking. I found myself lacking ammo every now and then and when I really looked at the level, I noticed there were no ammo packs! Should toss a few of those around in some bare spots/corners and whatnot.

    I also feel that the very long corridor that you have a player start in *the one that's near the shock rifle* could use a weapon spawn there, perhaps centered between the two doorways on the left side. The second floor of this same corridor *near the reactor* could maybe use a weapon or some packs, maybe on the bridge that connects the left and right sides together, and the reactor room itself could use some ammo lovin as well.



    Also I was looking at the catwalk, which was awesome to be able to shoot through, seemed odd that the biorifle and the rocket launcher can shoot through it, I dunno if this is configurable, if not, oh well.

    Speaking of which, the underside of that catwalk would be a great place to put a weapon spawn or some ammo packs, then people would have a reason to run under and get shot!

    I also noticed that in that same area, the stairway going up the left side of the room, if you walk up the 'gap' in the stairs on the left side, you can get stuck and slide down the stairs oddly instead of going up, not sure what's wrong there but the stairs on the opposite side doesn't have that problem.



    Only other thing I can comment about is that the bots acted wierd in two spots. I think it may be just the default pathing by the AI, but it was still funny. When I first loaded up the map, three bots went for the bio rifle and kinda got sandwiched in there and were running at each other until one of em got killed and the other two could get around. lol And the elevator going from the shield belt to the top area one bot just sat there and rode the vator up and down several times before finally deciding to get off. But I noticed the bots spread out a lot more than before and liked using the lower areas as well.

    Overall, I think this map is getting near completion. I LOVE THE ELECTRICAL EFFECTS! the purple is just totally badass.

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  • replied
    The new version is great on PS3. On the last version I liked jumping into the reactor and using it as a place for cover that puts me in a good spot for kills. I got a nice surprise when I jumped in there this time LOL. Oh, well. It looks alot better now. The basement seems complete now. I would like mabey another weapon or 2 thrown in there somewhere. Other than that it seems pretty much perfect.

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  • replied
    Works great on the PS3. The new electricity looks awesome and adds to the atmosphere. Thanks again.

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  • replied
    Thanks for the update, Sol. Going to test now on the PS3. The new electricity effects on the wires look awesome in the pics.

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  • replied
    Hey all, here is the new update. I took in all you had to say and adjusted accordingly. I know I still have some things to do but hopefully its getting closer to final release. I have some really good ideas for my next project

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  • replied
    ahh **** i didnt even realize that. thanks for the heads up about it

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  • replied
    Very nice map, thanks for cooking it for PS3. As others have said, if you add some ambient sounds, especially around the reactor, that'd be very cool.

    Minor issue: I can walk through a texture. They are (guessing name) the downlights that are around the reactor, on both floors. Hopefully the picture will explain:



    Don't know how big of a deal that is, just wanted to mention it. Very nice work.

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  • replied
    Please FINISH THIS AWESOME MAP

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  • replied
    This is just a little report on bugs I found on this map. There aren't many btw, and I am running on PS3. The smaller round pipes, the ones on the floor that are a little higher than waist, mabey chest high, I get this weird studder motion in my guy whenever I am pushed up against them in anyway. Whether its my front, back, or side, it studders like he/she is trying to jump up on it. All over the map too. Any of the smaller sized piping on the sides of the floors.

    Also I tried playing this map with 16 players (15 bots=+me) all the bots show up on the scoreboard, but there are really only a few bots on the map for each team. Either the map doesn't allow many bots, or alot of bots just found a hiding spot somewhere LOL. Also There is a lift, the highest one that brings you right up to a health pack in front of you on the walkway (sorry for the vague description) The pipes above that health pack have no collision. Which is just info not a complaint, cuz it would be annoying if you couldn't jump there. Mabey take that pipe out? Those are the only things I found wrong with the map (on the PS3 version)

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  • replied
    filefront just refuses to work with me. can you upload it somewhere else, thanks a lot!

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  • replied
    This is a really great looking map. It's one of the more professional user mods I've seen. You did a great job on it! I haven't played online yet but I assume the layout works well.

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  • replied
    thanks for this map ^__^

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  • replied
    Originally posted by SolStryke View Post
    To everyone with words of encouragement, thank you. I was kind of getting tired of working on it. I was gonna try to hurry up and wrap it up so I could move onto my 2nd map (yes this is my first map in UT3, actually my first map since the original Quake) But now I feel recharged to push this map even further.

    Some of the things you brought up Khandor were actually on my list of things to do. Im gonna add some electricty running over the cables on the lower level so you know you will die if you touch them. And of course Im gonna add sound in there and some spark particles as well. This one is gonna keep moving forward till I think it cant get much better

    ohh yeah Im glad ya managed to find the rocket launcher, its not really hidden but there is a chance you'll run right by it your first time through

    peace out
    Right, and I thought about that, but I figured since it's not easilly accessed it's not a problem. It's just when you have 10 people running around with rockets flying in corridors meant for maybe 2 people side by side it would be hectic. I know that I'd blow myself trying to dodge and shoot at the same time. ;b

    Electricity would be awesome too. I figured you'd add sounds anyways, most people leave that for last.

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  • replied
    This map is fun. It runs great in my PS3. I agree with adding a couple extra weapons. Thanks.

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  • replied
    ok i just uploaded the .zip file. Enjoy

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