Elimination is a gametype where there is one simple goal: Be the last one left alive.
I don't like to release my mods in an unfinished state but since there seem to be a lot of people anxious to play Last Man Standing, I'm releasing this alpha where the core gameplay functionality works but the UI still needs to be customized to fit the gametype.
What it has:
- Gameplay where everyone has a set number of lives and the last one alive wins, regardless of kill counts.
- Warning messages when you have 5 lives and 1 life left.
- Global announcements when players are eliminated.
What it doesn't have:
- No custom settings screen. There is currently a bug in UT3 where custom gametypes cannot have their own settings screen. As a result, Elimination uses the stock DM settings screen. Most of the options work the same as in DM with the following exceptions:
Goal Score: Set this to the number of lives you want each player to have.
Force Respawn: Enable this to play classic LMS where players spawn with all weapons & full ammo but there are no pickups on the map (Player respawns are always forced on in Elimination). If this option is disabled, players start with default loadouts and all pickups appear on the map.
- No custom HUD or scoreboard. I will be working on these next and will release another version when they are done.
Get it here.
Oh, I also noticed that observer mode isn't working. But then again, I'm not even sure if observer mode works in standard DM :P.
I don't like to release my mods in an unfinished state but since there seem to be a lot of people anxious to play Last Man Standing, I'm releasing this alpha where the core gameplay functionality works but the UI still needs to be customized to fit the gametype.
What it has:
- Gameplay where everyone has a set number of lives and the last one alive wins, regardless of kill counts.
- Warning messages when you have 5 lives and 1 life left.
- Global announcements when players are eliminated.
What it doesn't have:
- No custom settings screen. There is currently a bug in UT3 where custom gametypes cannot have their own settings screen. As a result, Elimination uses the stock DM settings screen. Most of the options work the same as in DM with the following exceptions:
Goal Score: Set this to the number of lives you want each player to have.
Force Respawn: Enable this to play classic LMS where players spawn with all weapons & full ammo but there are no pickups on the map (Player respawns are always forced on in Elimination). If this option is disabled, players start with default loadouts and all pickups appear on the map.
- No custom HUD or scoreboard. I will be working on these next and will release another version when they are done.
Get it here.
Oh, I also noticed that observer mode isn't working. But then again, I'm not even sure if observer mode works in standard DM :P.
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